AddNewAsset | OpenSim.Region.ClientStack.Linden.BunchOfCaps | |
AddNewInventoryItem | OpenSim.Region.ClientStack.Linden.BunchOfCaps | |
BunchOfCaps(Scene scene, Caps caps) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
CAPSFetchInventoryDescendents | OpenSim.Region.ClientStack.Linden.BunchOfCaps | |
CopyInventoryFromNotecard(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
GetClient | OpenSim.Region.ClientStack.Linden.BunchOfCaps | |
GetMapLayer(LLSDMapRequest mapReq) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
GetObjectCost(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
GetObjectPhysicsData(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
GetOSDMapLayerResponse() | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inlineprotectedstatic |
ItemUpdated(UUID itemID, byte[] data) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
ItemUpdatedCall | OpenSim.Region.ClientStack.Linden.BunchOfCaps | |
NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
NoteCardAgentInventory(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
RegisterHandlers() | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
RegisterInventoryServiceHandlers(string capsBase) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
RegisterRegionServiceHandlers(string capsBase) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
RequestTexture(string request, string path, string param) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
ResourceCostSelected(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
ScriptTaskInventory(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
SeedCapRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
TaskScriptUpdatedCall | OpenSim.Region.ClientStack.Linden.BunchOfCaps | |
UpdateAgentInformation(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |
UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, string assetType, int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, bool IsAtestUpload, ref string error) | OpenSim.Region.ClientStack.Linden.BunchOfCaps | inline |