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OpenSim
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This is the complete list of members for OpenSim.Framework.PriorityQueue, including all inherited members.
| Count | OpenSim.Framework.PriorityQueue | |
| Enqueue(uint pqueue, IEntityUpdate value) | OpenSim.Framework.PriorityQueue | inline |
| NumberOfImmediateQueues | OpenSim.Framework.PriorityQueue | |
| NumberOfQueues | OpenSim.Framework.PriorityQueue | |
| PriorityQueue() | OpenSim.Framework.PriorityQueue | inline |
| PriorityQueue(int capacity) | OpenSim.Framework.PriorityQueue | inline |
| Remove(List< uint > ids) | OpenSim.Framework.PriorityQueue | inline |
| Reprioritize(UpdatePriorityHandler handler) | OpenSim.Framework.PriorityQueue | inline |
| SyncRoot | OpenSim.Framework.PriorityQueue | |
| ToString() | OpenSim.Framework.PriorityQueue | inline |
| TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) | OpenSim.Framework.PriorityQueue | inline |
| UpdatePriorityHandler(ref uint priority, ISceneEntity entity) | OpenSim.Framework.PriorityQueue |
1.8.6