| Copy() | OpenSim.Framework.PrimitiveBaseShape | inline |
| Create() | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
| CreateBox() | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
| CreateCylinder() | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
| CreateCylinder(float radius, float heigth) | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
| CreateSphere() | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
| Default | OpenSim.Framework.PrimitiveBaseShape | static |
| ExtraParams | OpenSim.Framework.PrimitiveBaseShape | |
| ExtraParamsToBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
| FlexiDrag | OpenSim.Framework.PrimitiveBaseShape | |
| FlexiEntry | OpenSim.Framework.PrimitiveBaseShape | |
| FlexiForceX | OpenSim.Framework.PrimitiveBaseShape | |
| FlexiForceY | OpenSim.Framework.PrimitiveBaseShape | |
| FlexiForceZ | OpenSim.Framework.PrimitiveBaseShape | |
| FlexiGravity | OpenSim.Framework.PrimitiveBaseShape | |
| FlexiSoftness | OpenSim.Framework.PrimitiveBaseShape | |
| FlexiTension | OpenSim.Framework.PrimitiveBaseShape | |
| FlexiWind | OpenSim.Framework.PrimitiveBaseShape | |
| GetFlexiBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
| GetLightBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
| GetMesh() | OpenSim.Framework.PrimitiveBaseShape | inlinevirtual |
| GetMeshKey(Vector3 size, float lod) | OpenSim.Framework.PrimitiveBaseShape | inline |
| GetMeshKey(Vector3 size, float lod, bool convex) | OpenSim.Framework.PrimitiveBaseShape | inline |
| GetProjectionBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
| GetSculptBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
| HollowShape | OpenSim.Framework.PrimitiveBaseShape | |
| LastAttachPoint | OpenSim.Framework.PrimitiveBaseShape | |
| LightColorA | OpenSim.Framework.PrimitiveBaseShape | |
| LightColorB | OpenSim.Framework.PrimitiveBaseShape | |
| LightColorG | OpenSim.Framework.PrimitiveBaseShape | |
| LightColorR | OpenSim.Framework.PrimitiveBaseShape | |
| LightCutoff | OpenSim.Framework.PrimitiveBaseShape | |
| LightEntry | OpenSim.Framework.PrimitiveBaseShape | |
| LightFalloff | OpenSim.Framework.PrimitiveBaseShape | |
| LightIntensity | OpenSim.Framework.PrimitiveBaseShape | |
| LightRadius | OpenSim.Framework.PrimitiveBaseShape | |
| Media | OpenSim.Framework.PrimitiveBaseShape | |
| PathBegin | OpenSim.Framework.PrimitiveBaseShape | |
| PathCurve | OpenSim.Framework.PrimitiveBaseShape | |
| PathEnd | OpenSim.Framework.PrimitiveBaseShape | |
| PathRadiusOffset | OpenSim.Framework.PrimitiveBaseShape | |
| PathRevolutions | OpenSim.Framework.PrimitiveBaseShape | |
| PathScaleX | OpenSim.Framework.PrimitiveBaseShape | |
| PathScaleY | OpenSim.Framework.PrimitiveBaseShape | |
| PathShearX | OpenSim.Framework.PrimitiveBaseShape | |
| PathShearY | OpenSim.Framework.PrimitiveBaseShape | |
| PathSkew | OpenSim.Framework.PrimitiveBaseShape | |
| PathTaperX | OpenSim.Framework.PrimitiveBaseShape | |
| PathTaperY | OpenSim.Framework.PrimitiveBaseShape | |
| PathTwist | OpenSim.Framework.PrimitiveBaseShape | |
| PathTwistBegin | OpenSim.Framework.PrimitiveBaseShape | |
| PCode | OpenSim.Framework.PrimitiveBaseShape | |
| PrimitiveBaseShape() | OpenSim.Framework.PrimitiveBaseShape | inline |
| PrimitiveBaseShape(Primitive prim) | OpenSim.Framework.PrimitiveBaseShape | inline |
| ProfileBegin | OpenSim.Framework.PrimitiveBaseShape | |
| ProfileCurve | OpenSim.Framework.PrimitiveBaseShape | |
| ProfileEnd | OpenSim.Framework.PrimitiveBaseShape | |
| ProfileHollow | OpenSim.Framework.PrimitiveBaseShape | |
| ProfileShape | OpenSim.Framework.PrimitiveBaseShape | |
| ProjectionAmbiance | OpenSim.Framework.PrimitiveBaseShape | |
| ProjectionEntry | OpenSim.Framework.PrimitiveBaseShape | |
| ProjectionFocus | OpenSim.Framework.PrimitiveBaseShape | |
| ProjectionFOV | OpenSim.Framework.PrimitiveBaseShape | |
| ProjectionTextureUUID | OpenSim.Framework.PrimitiveBaseShape | |
| ReadFlexiData(byte[] data, int pos) | OpenSim.Framework.PrimitiveBaseShape | inline |
| ReadInExtraParamsBytes(byte[] data) | OpenSim.Framework.PrimitiveBaseShape | inline |
| ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data) | OpenSim.Framework.PrimitiveBaseShape | inline |
| ReadLightData(byte[] data, int pos) | OpenSim.Framework.PrimitiveBaseShape | inline |
| ReadProjectionData(byte[] data, int pos) | OpenSim.Framework.PrimitiveBaseShape | inline |
| ReadSculptData(byte[] data, int pos) | OpenSim.Framework.PrimitiveBaseShape | inline |
| Scale | OpenSim.Framework.PrimitiveBaseShape | |
| SculptData | OpenSim.Framework.PrimitiveBaseShape | |
| SculptEntry | OpenSim.Framework.PrimitiveBaseShape | |
| SculptTexture | OpenSim.Framework.PrimitiveBaseShape | |
| SculptType | OpenSim.Framework.PrimitiveBaseShape | |
| SetHeigth(float height) | OpenSim.Framework.PrimitiveBaseShape | inline |
| SetPathRange(Vector3 pathRange) | OpenSim.Framework.PrimitiveBaseShape | inline |
| SetPathRange(float begin, float end) | OpenSim.Framework.PrimitiveBaseShape | inline |
| SetProfileRange(Vector3 profileRange) | OpenSim.Framework.PrimitiveBaseShape | inline |
| SetProfileRange(float begin, float end) | OpenSim.Framework.PrimitiveBaseShape | inline |
| SetRadius(float radius) | OpenSim.Framework.PrimitiveBaseShape | inline |
| SetScale(float side) | OpenSim.Framework.PrimitiveBaseShape | inline |
| SetSculptProperties(byte sculptType, UUID SculptTextureUUID) | OpenSim.Framework.PrimitiveBaseShape | inline |
| State | OpenSim.Framework.PrimitiveBaseShape | |
| TextureEntry | OpenSim.Framework.PrimitiveBaseShape | |
| Textures | OpenSim.Framework.PrimitiveBaseShape | |
| ToOmvPrimitive() | OpenSim.Framework.PrimitiveBaseShape | inline |
| ToOmvPrimitive(Vector3 position, Quaternion rotation) | OpenSim.Framework.PrimitiveBaseShape | inline |