Copy() | OpenSim.Framework.PrimitiveBaseShape | inline |
Create() | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
CreateBox() | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
CreateCylinder() | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
CreateCylinder(float radius, float heigth) | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
CreateSphere() | OpenSim.Framework.PrimitiveBaseShape | inlinestatic |
Default | OpenSim.Framework.PrimitiveBaseShape | static |
ExtraParams | OpenSim.Framework.PrimitiveBaseShape | |
ExtraParamsToBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
FlexiDrag | OpenSim.Framework.PrimitiveBaseShape | |
FlexiEntry | OpenSim.Framework.PrimitiveBaseShape | |
FlexiForceX | OpenSim.Framework.PrimitiveBaseShape | |
FlexiForceY | OpenSim.Framework.PrimitiveBaseShape | |
FlexiForceZ | OpenSim.Framework.PrimitiveBaseShape | |
FlexiGravity | OpenSim.Framework.PrimitiveBaseShape | |
FlexiSoftness | OpenSim.Framework.PrimitiveBaseShape | |
FlexiTension | OpenSim.Framework.PrimitiveBaseShape | |
FlexiWind | OpenSim.Framework.PrimitiveBaseShape | |
GetFlexiBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
GetLightBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
GetMesh() | OpenSim.Framework.PrimitiveBaseShape | inlinevirtual |
GetMeshKey(Vector3 size, float lod) | OpenSim.Framework.PrimitiveBaseShape | inline |
GetMeshKey(Vector3 size, float lod, bool convex) | OpenSim.Framework.PrimitiveBaseShape | inline |
GetProjectionBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
GetSculptBytes() | OpenSim.Framework.PrimitiveBaseShape | inline |
HollowShape | OpenSim.Framework.PrimitiveBaseShape | |
LastAttachPoint | OpenSim.Framework.PrimitiveBaseShape | |
LightColorA | OpenSim.Framework.PrimitiveBaseShape | |
LightColorB | OpenSim.Framework.PrimitiveBaseShape | |
LightColorG | OpenSim.Framework.PrimitiveBaseShape | |
LightColorR | OpenSim.Framework.PrimitiveBaseShape | |
LightCutoff | OpenSim.Framework.PrimitiveBaseShape | |
LightEntry | OpenSim.Framework.PrimitiveBaseShape | |
LightFalloff | OpenSim.Framework.PrimitiveBaseShape | |
LightIntensity | OpenSim.Framework.PrimitiveBaseShape | |
LightRadius | OpenSim.Framework.PrimitiveBaseShape | |
Media | OpenSim.Framework.PrimitiveBaseShape | |
PathBegin | OpenSim.Framework.PrimitiveBaseShape | |
PathCurve | OpenSim.Framework.PrimitiveBaseShape | |
PathEnd | OpenSim.Framework.PrimitiveBaseShape | |
PathRadiusOffset | OpenSim.Framework.PrimitiveBaseShape | |
PathRevolutions | OpenSim.Framework.PrimitiveBaseShape | |
PathScaleX | OpenSim.Framework.PrimitiveBaseShape | |
PathScaleY | OpenSim.Framework.PrimitiveBaseShape | |
PathShearX | OpenSim.Framework.PrimitiveBaseShape | |
PathShearY | OpenSim.Framework.PrimitiveBaseShape | |
PathSkew | OpenSim.Framework.PrimitiveBaseShape | |
PathTaperX | OpenSim.Framework.PrimitiveBaseShape | |
PathTaperY | OpenSim.Framework.PrimitiveBaseShape | |
PathTwist | OpenSim.Framework.PrimitiveBaseShape | |
PathTwistBegin | OpenSim.Framework.PrimitiveBaseShape | |
PCode | OpenSim.Framework.PrimitiveBaseShape | |
PrimitiveBaseShape() | OpenSim.Framework.PrimitiveBaseShape | inline |
PrimitiveBaseShape(Primitive prim) | OpenSim.Framework.PrimitiveBaseShape | inline |
ProfileBegin | OpenSim.Framework.PrimitiveBaseShape | |
ProfileCurve | OpenSim.Framework.PrimitiveBaseShape | |
ProfileEnd | OpenSim.Framework.PrimitiveBaseShape | |
ProfileHollow | OpenSim.Framework.PrimitiveBaseShape | |
ProfileShape | OpenSim.Framework.PrimitiveBaseShape | |
ProjectionAmbiance | OpenSim.Framework.PrimitiveBaseShape | |
ProjectionEntry | OpenSim.Framework.PrimitiveBaseShape | |
ProjectionFocus | OpenSim.Framework.PrimitiveBaseShape | |
ProjectionFOV | OpenSim.Framework.PrimitiveBaseShape | |
ProjectionTextureUUID | OpenSim.Framework.PrimitiveBaseShape | |
ReadFlexiData(byte[] data, int pos) | OpenSim.Framework.PrimitiveBaseShape | inline |
ReadInExtraParamsBytes(byte[] data) | OpenSim.Framework.PrimitiveBaseShape | inline |
ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data) | OpenSim.Framework.PrimitiveBaseShape | inline |
ReadLightData(byte[] data, int pos) | OpenSim.Framework.PrimitiveBaseShape | inline |
ReadProjectionData(byte[] data, int pos) | OpenSim.Framework.PrimitiveBaseShape | inline |
ReadSculptData(byte[] data, int pos) | OpenSim.Framework.PrimitiveBaseShape | inline |
Scale | OpenSim.Framework.PrimitiveBaseShape | |
SculptData | OpenSim.Framework.PrimitiveBaseShape | |
SculptEntry | OpenSim.Framework.PrimitiveBaseShape | |
SculptTexture | OpenSim.Framework.PrimitiveBaseShape | |
SculptType | OpenSim.Framework.PrimitiveBaseShape | |
SetHeigth(float height) | OpenSim.Framework.PrimitiveBaseShape | inline |
SetPathRange(Vector3 pathRange) | OpenSim.Framework.PrimitiveBaseShape | inline |
SetPathRange(float begin, float end) | OpenSim.Framework.PrimitiveBaseShape | inline |
SetProfileRange(Vector3 profileRange) | OpenSim.Framework.PrimitiveBaseShape | inline |
SetProfileRange(float begin, float end) | OpenSim.Framework.PrimitiveBaseShape | inline |
SetRadius(float radius) | OpenSim.Framework.PrimitiveBaseShape | inline |
SetScale(float side) | OpenSim.Framework.PrimitiveBaseShape | inline |
SetSculptProperties(byte sculptType, UUID SculptTextureUUID) | OpenSim.Framework.PrimitiveBaseShape | inline |
State | OpenSim.Framework.PrimitiveBaseShape | |
TextureEntry | OpenSim.Framework.PrimitiveBaseShape | |
Textures | OpenSim.Framework.PrimitiveBaseShape | |
ToOmvPrimitive() | OpenSim.Framework.PrimitiveBaseShape | inline |
ToOmvPrimitive(Vector3 position, Quaternion rotation) | OpenSim.Framework.PrimitiveBaseShape | inline |