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OpenSim.Framework.PrimitiveBaseShape Member List

This is the complete list of members for OpenSim.Framework.PrimitiveBaseShape, including all inherited members.

Copy()OpenSim.Framework.PrimitiveBaseShapeinline
Create()OpenSim.Framework.PrimitiveBaseShapeinlinestatic
CreateBox()OpenSim.Framework.PrimitiveBaseShapeinlinestatic
CreateCylinder()OpenSim.Framework.PrimitiveBaseShapeinlinestatic
CreateCylinder(float radius, float heigth)OpenSim.Framework.PrimitiveBaseShapeinlinestatic
CreateSphere()OpenSim.Framework.PrimitiveBaseShapeinlinestatic
DefaultOpenSim.Framework.PrimitiveBaseShapestatic
ExtraParamsOpenSim.Framework.PrimitiveBaseShape
ExtraParamsToBytes()OpenSim.Framework.PrimitiveBaseShapeinline
FlexiDragOpenSim.Framework.PrimitiveBaseShape
FlexiEntryOpenSim.Framework.PrimitiveBaseShape
FlexiForceXOpenSim.Framework.PrimitiveBaseShape
FlexiForceYOpenSim.Framework.PrimitiveBaseShape
FlexiForceZOpenSim.Framework.PrimitiveBaseShape
FlexiGravityOpenSim.Framework.PrimitiveBaseShape
FlexiSoftnessOpenSim.Framework.PrimitiveBaseShape
FlexiTensionOpenSim.Framework.PrimitiveBaseShape
FlexiWindOpenSim.Framework.PrimitiveBaseShape
GetFlexiBytes()OpenSim.Framework.PrimitiveBaseShapeinline
GetLightBytes()OpenSim.Framework.PrimitiveBaseShapeinline
GetMesh()OpenSim.Framework.PrimitiveBaseShapeinlinevirtual
GetMeshKey(Vector3 size, float lod)OpenSim.Framework.PrimitiveBaseShapeinline
GetMeshKey(Vector3 size, float lod, bool convex)OpenSim.Framework.PrimitiveBaseShapeinline
GetProjectionBytes()OpenSim.Framework.PrimitiveBaseShapeinline
GetSculptBytes()OpenSim.Framework.PrimitiveBaseShapeinline
HollowShapeOpenSim.Framework.PrimitiveBaseShape
LastAttachPointOpenSim.Framework.PrimitiveBaseShape
LightColorAOpenSim.Framework.PrimitiveBaseShape
LightColorBOpenSim.Framework.PrimitiveBaseShape
LightColorGOpenSim.Framework.PrimitiveBaseShape
LightColorROpenSim.Framework.PrimitiveBaseShape
LightCutoffOpenSim.Framework.PrimitiveBaseShape
LightEntryOpenSim.Framework.PrimitiveBaseShape
LightFalloffOpenSim.Framework.PrimitiveBaseShape
LightIntensityOpenSim.Framework.PrimitiveBaseShape
LightRadiusOpenSim.Framework.PrimitiveBaseShape
MediaOpenSim.Framework.PrimitiveBaseShape
PathBeginOpenSim.Framework.PrimitiveBaseShape
PathCurveOpenSim.Framework.PrimitiveBaseShape
PathEndOpenSim.Framework.PrimitiveBaseShape
PathRadiusOffsetOpenSim.Framework.PrimitiveBaseShape
PathRevolutionsOpenSim.Framework.PrimitiveBaseShape
PathScaleXOpenSim.Framework.PrimitiveBaseShape
PathScaleYOpenSim.Framework.PrimitiveBaseShape
PathShearXOpenSim.Framework.PrimitiveBaseShape
PathShearYOpenSim.Framework.PrimitiveBaseShape
PathSkewOpenSim.Framework.PrimitiveBaseShape
PathTaperXOpenSim.Framework.PrimitiveBaseShape
PathTaperYOpenSim.Framework.PrimitiveBaseShape
PathTwistOpenSim.Framework.PrimitiveBaseShape
PathTwistBeginOpenSim.Framework.PrimitiveBaseShape
PCodeOpenSim.Framework.PrimitiveBaseShape
PrimitiveBaseShape()OpenSim.Framework.PrimitiveBaseShapeinline
PrimitiveBaseShape(Primitive prim)OpenSim.Framework.PrimitiveBaseShapeinline
ProfileBeginOpenSim.Framework.PrimitiveBaseShape
ProfileCurveOpenSim.Framework.PrimitiveBaseShape
ProfileEndOpenSim.Framework.PrimitiveBaseShape
ProfileHollowOpenSim.Framework.PrimitiveBaseShape
ProfileShapeOpenSim.Framework.PrimitiveBaseShape
ProjectionAmbianceOpenSim.Framework.PrimitiveBaseShape
ProjectionEntryOpenSim.Framework.PrimitiveBaseShape
ProjectionFocusOpenSim.Framework.PrimitiveBaseShape
ProjectionFOVOpenSim.Framework.PrimitiveBaseShape
ProjectionTextureUUIDOpenSim.Framework.PrimitiveBaseShape
ReadFlexiData(byte[] data, int pos)OpenSim.Framework.PrimitiveBaseShapeinline
ReadInExtraParamsBytes(byte[] data)OpenSim.Framework.PrimitiveBaseShapeinline
ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)OpenSim.Framework.PrimitiveBaseShapeinline
ReadLightData(byte[] data, int pos)OpenSim.Framework.PrimitiveBaseShapeinline
ReadProjectionData(byte[] data, int pos)OpenSim.Framework.PrimitiveBaseShapeinline
ReadSculptData(byte[] data, int pos)OpenSim.Framework.PrimitiveBaseShapeinline
ScaleOpenSim.Framework.PrimitiveBaseShape
SculptDataOpenSim.Framework.PrimitiveBaseShape
SculptEntryOpenSim.Framework.PrimitiveBaseShape
SculptTextureOpenSim.Framework.PrimitiveBaseShape
SculptTypeOpenSim.Framework.PrimitiveBaseShape
SetHeigth(float height)OpenSim.Framework.PrimitiveBaseShapeinline
SetPathRange(Vector3 pathRange)OpenSim.Framework.PrimitiveBaseShapeinline
SetPathRange(float begin, float end)OpenSim.Framework.PrimitiveBaseShapeinline
SetProfileRange(Vector3 profileRange)OpenSim.Framework.PrimitiveBaseShapeinline
SetProfileRange(float begin, float end)OpenSim.Framework.PrimitiveBaseShapeinline
SetRadius(float radius)OpenSim.Framework.PrimitiveBaseShapeinline
SetScale(float side)OpenSim.Framework.PrimitiveBaseShapeinline
SetSculptProperties(byte sculptType, UUID SculptTextureUUID)OpenSim.Framework.PrimitiveBaseShapeinline
StateOpenSim.Framework.PrimitiveBaseShape
TextureEntryOpenSim.Framework.PrimitiveBaseShape
TexturesOpenSim.Framework.PrimitiveBaseShape
ToOmvPrimitive()OpenSim.Framework.PrimitiveBaseShapeinline
ToOmvPrimitive(Vector3 position, Quaternion rotation)OpenSim.Framework.PrimitiveBaseShapeinline