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UserAccountHelpers.cs
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27 
28 using System.Collections.Generic;
29 using OpenMetaverse;
30 
31 using OpenSim.Region.Framework.Scenes;
32 using OpenSim.Services.Interfaces;
33 
34 namespace OpenSim.Tests.Common
35 {
39  public static class UserAccountHelpers
40  {
41 // /// <summary>
42 // /// Create a test user with a standard inventory
43 // /// </summary>
44 // /// <param name="commsManager"></param>
45 // /// <param name="callback">
46 // /// Callback to invoke when inventory has been loaded. This is required because
47 // /// loading may be asynchronous, even on standalone
48 // /// </param>
49 // /// <returns></returns>
50 // public static CachedUserInfo CreateUserWithInventory(
51 // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
52 // {
53 // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
54 // return CreateUserWithInventory(commsManager, userId, callback);
55 // }
56 //
57 // /// <summary>
58 // /// Create a test user with a standard inventory
59 // /// </summary>
60 // /// <param name="commsManager"></param>
61 // /// <param name="userId">User ID</param>
62 // /// <param name="callback">
63 // /// Callback to invoke when inventory has been loaded. This is required because
64 // /// loading may be asynchronous, even on standalone
65 // /// </param>
66 // /// <returns></returns>
67 // public static CachedUserInfo CreateUserWithInventory(
68 // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
69 // {
70 // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
71 // }
72 //
73 // /// <summary>
74 // /// Create a test user with a standard inventory
75 // /// </summary>
76 // /// <param name="commsManager"></param>
77 // /// <param name="firstName">First name of user</param>
78 // /// <param name="lastName">Last name of user</param>
79 // /// <param name="userId">User ID</param>
80 // /// <param name="callback">
81 // /// Callback to invoke when inventory has been loaded. This is required because
82 // /// loading may be asynchronous, even on standalone
83 // /// </param>
84 // /// <returns></returns>
85 // public static CachedUserInfo CreateUserWithInventory(
86 // CommunicationsManager commsManager, string firstName, string lastName,
87 // UUID userId, OnInventoryReceivedDelegate callback)
88 // {
89 // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
90 // }
91 //
92 // /// <summary>
93 // /// Create a test user with a standard inventory
94 // /// </summary>
95 // /// <param name="commsManager"></param>
96 // /// <param name="firstName">First name of user</param>
97 // /// <param name="lastName">Last name of user</param>
98 // /// <param name="password">Password</param>
99 // /// <param name="userId">User ID</param>
100 // /// <param name="callback">
101 // /// Callback to invoke when inventory has been loaded. This is required because
102 // /// loading may be asynchronous, even on standalone
103 // /// </param>
104 // /// <returns></returns>
105 // public static CachedUserInfo CreateUserWithInventory(
106 // CommunicationsManager commsManager, string firstName, string lastName, string password,
107 // UUID userId, OnInventoryReceivedDelegate callback)
108 // {
109 // LocalUserServices lus = (LocalUserServices)commsManager.UserService;
110 // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
111 //
112 // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
113 // userInfo.OnInventoryReceived += callback;
114 // userInfo.FetchInventory();
115 //
116 // return userInfo;
117 // }
118 
119  public static UserAccount CreateUserWithInventory(Scene scene)
120  {
121  return CreateUserWithInventory(scene, TestHelpers.ParseTail(99));
122  }
123 
124  public static UserAccount CreateUserWithInventory(Scene scene, UUID userId)
125  {
126  return CreateUserWithInventory(scene, "Bill", "Bailey", userId, "troll");
127  }
128 
129  public static UserAccount CreateUserWithInventory(Scene scene, int userId)
130  {
131  return CreateUserWithInventory(scene, "Bill", "Bailey", TestHelpers.ParseTail(userId), "troll");
132  }
133 
134  public static UserAccount CreateUserWithInventory(
135  Scene scene, string firstName, string lastName, UUID userId, string pw)
136  {
137  UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName };
138  CreateUserWithInventory(scene, ua, pw);
139  return ua;
140  }
141 
142  public static UserAccount CreateUserWithInventory(
143  Scene scene, string firstName, string lastName, int userId, string pw)
144  {
145  UserAccount ua
146  = new UserAccount(TestHelpers.ParseTail(userId)) { FirstName = firstName, LastName = lastName };
147  CreateUserWithInventory(scene, ua, pw);
148  return ua;
149  }
150 
151  public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
152  {
153  // FIXME: This should really be set up by UserAccount itself
154  ua.ServiceURLs = new Dictionary<string, object>();
155  scene.UserAccountService.StoreUserAccount(ua);
156  scene.InventoryService.CreateUserInventory(ua.PrincipalID);
157  scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
158  }
159  }
160 }