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UpdateQueue.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Runtime.Serialization;
31 using System.Security.Permissions;
32 using OpenMetaverse;
33 using OpenSim.Region.Framework.Scenes;
34 
35 namespace OpenSim.Region.Framework.Scenes.Types
36 {
37  public class UpdateQueue
38  {
39  private Queue<SceneObjectPart> m_queue;
40 
41  private Dictionary<UUID, bool> m_ids;
42 
43  private object m_syncObject = new object();
44 
45  public int Count
46  {
47  get { return m_queue.Count; }
48  }
49 
50  public UpdateQueue()
51  {
52  m_queue = new Queue<SceneObjectPart>();
53  m_ids = new Dictionary<UUID, bool>();
54  }
55 
56  public void Clear()
57  {
58  lock (m_syncObject)
59  {
60  m_ids.Clear();
61  m_queue.Clear();
62  }
63  }
64 
65  public void Enqueue(SceneObjectPart part)
66  {
67  lock (m_syncObject)
68  {
69  if (!m_ids.ContainsKey(part.UUID)) {
70  m_ids.Add(part.UUID, true);
71  m_queue.Enqueue(part);
72  }
73  }
74  }
75 
77  {
78  SceneObjectPart part = null;
79  lock (m_syncObject)
80  {
81  if (m_queue.Count > 0)
82  {
83  part = m_queue.Dequeue();
84  m_ids.Remove(part.UUID);
85  }
86  }
87 
88  return part;
89  }
90  }
91 }
Interactive OpenSim region server
Definition: OpenSim.cs:55