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ThreadSafeRandom.cs
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27 
28 using System;
29 
30 namespace OpenSim.Framework
31 {
36  public class ThreadSafeRandom : Random
37  {
38  public ThreadSafeRandom() : base() {}
39 
40  public ThreadSafeRandom(int seed): base (seed) {}
41 
42  public override int Next()
43  {
44  lock (this)
45  return base.Next();
46  }
47 
48  public override int Next(int maxValue)
49  {
50  lock (this)
51  return base.Next(maxValue);
52  }
53 
54  public override int Next(int minValue, int maxValue)
55  {
56  lock (this)
57  return base.Next(minValue, maxValue);
58  }
59 
60  public override void NextBytes(byte[] buffer)
61  {
62  lock (this)
63  base.NextBytes(buffer);
64  }
65 
66  public override double NextDouble()
67  {
68  lock (this)
69  return base.NextDouble();
70  }
71  }
72 }
A thread-safe Random since the .NET version is not. See http://msdn.microsoft.com/en-us/library/syste...
override void NextBytes(byte[] buffer)
override int Next(int maxValue)
override int Next(int minValue, int maxValue)