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ScriptUtils.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using OpenMetaverse;
31 using OpenSim.Framework;
32 
33 namespace OpenSim.Region.Framework.Scenes.Scripting
34 {
38  public static class ScriptUtils
39  {
47  public static UUID GetAssetIdFromItemName(SceneObjectPart part, string name, int type)
48  {
49  TaskInventoryItem item = part.Inventory.GetInventoryItem(name);
50 
51  if (item != null && item.Type == type)
52  return item.AssetID;
53  else
54  return UUID.Zero;
55  }
56 
65  public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier)
66  {
67  UUID key;
68 
69  // if we can parse the string as a key, use it.
70  // else try to locate the name in inventory of object. found returns key,
71  // not found returns UUID.Zero
72  if (!UUID.TryParse(identifier, out key))
73  {
74  TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
75 
76  if (item != null)
77  key = item.AssetID;
78  else
79  key = UUID.Zero;
80  }
81 
82  return key;
83  }
84 
93  public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier, AssetType type)
94  {
95  UUID key;
96 
97  if (!UUID.TryParse(identifier, out key))
98  {
99  TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
100  if (item != null && item.Type == (int)type)
101  key = item.AssetID;
102  }
103 
104  return key;
105  }
106  }
107 }
Represents an item in a task inventory
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString key
Definition: ICM_Api.cs:31
Interactive OpenSim region server
Definition: OpenSim.cs:55