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SceneBanner.cs
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27 
28 using System.Collections.Generic;
29 using System.Net;
30 using OpenSim.Framework.Client;
31 using OpenSim.Region.Framework.Scenes;
32 
33 namespace OpenSim.Region.CoreModules.Agent.IPBan
34 {
35  internal class SceneBanner
36  {
37  private static readonly log4net.ILog m_log
38  = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
39 
40  private List<string> bans;
41  // private SceneBase m_scene;
42  public SceneBanner(SceneBase scene, List<string> banList)
43  {
44  scene.EventManager.OnClientConnect += EventManager_OnClientConnect;
45 
46  bans = banList;
47  // m_scene = scene;
48  }
49 
50  void EventManager_OnClientConnect(IClientCore client)
51  {
52  // Only need to run through all this if there are entries in the ban list
53  if (bans.Count > 0)
54  {
55  IClientIPEndpoint ipEndpoint;
56  if (client.TryGet(out ipEndpoint))
57  {
58  IPAddress end = ipEndpoint.EndPoint;
59 
60  try
61  {
62  IPHostEntry rDNS = Dns.GetHostEntry(end);
63  foreach (string ban in bans)
64  {
65  if (rDNS.HostName.Contains(ban) ||
66  end.ToString().StartsWith(ban))
67  {
68  client.Disconnect("Banned - network \"" + ban + "\" is not allowed to connect to this server.");
69  m_log.Warn("[IPBAN] Disconnected '" + end + "' due to '" + ban + "' ban.");
70  return;
71  }
72  }
73  }
74  catch (System.Net.Sockets.SocketException)
75  {
76  m_log.WarnFormat("[IPBAN] IP address \"{0}\" cannot be resolved via DNS", end);
77  }
78  // m_log.DebugFormat("[IPBAN] User \"{0}\" not in any ban lists. Allowing connection.", end);
79  }
80  }
81  }
82  }
83 }