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Scene.Permissions.cs File Reference

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Classes

class  OpenSim.Region.Framework.Scenes.ScenePermissions
 

Namespaces

package  OpenSim.Region.Framework.Scenes
 

Functions

delegate uint OpenSim.Region.Framework.Scenes.GenerateClientFlagsHandler (UUID userID, UUID objectID)
 
delegate void OpenSim.Region.Framework.Scenes.SetBypassPermissionsHandler (bool value)
 
delegate bool OpenSim.Region.Framework.Scenes.BypassPermissionsHandler ()
 
delegate bool OpenSim.Region.Framework.Scenes.PropagatePermissionsHandler ()
 
delegate bool OpenSim.Region.Framework.Scenes.RezObjectHandler (int objectCount, UUID owner, Vector3 objectPosition, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.DeleteObjectHandler (UUID objectID, UUID deleter, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.TransferObjectHandler (UUID objectID, UUID recipient, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.TakeObjectHandler (UUID objectID, UUID stealer, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.TakeCopyObjectHandler (UUID objectID, UUID userID, Scene inScene)
 
delegate bool OpenSim.Region.Framework.Scenes.DuplicateObjectHandler (int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition)
 
delegate bool OpenSim.Region.Framework.Scenes.EditObjectHandler (UUID objectID, UUID editorID, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.EditObjectInventoryHandler (UUID objectID, UUID editorID, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.MoveObjectHandler (UUID objectID, UUID moverID, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.ObjectEntryHandler (UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.ReturnObjectsHandler (ILandObject land, UUID user, List< SceneObjectGroup > objects, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.InstantMessageHandler (UUID user, UUID target, Scene startScene)
 
delegate bool OpenSim.Region.Framework.Scenes.InventoryTransferHandler (UUID user, UUID target, Scene startScene)
 
delegate bool OpenSim.Region.Framework.Scenes.ViewScriptHandler (UUID script, UUID objectID, UUID user, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.ViewNotecardHandler (UUID script, UUID objectID, UUID user, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.EditScriptHandler (UUID script, UUID objectID, UUID user, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.EditNotecardHandler (UUID notecard, UUID objectID, UUID user, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.RunScriptHandler (UUID script, UUID objectID, UUID user, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.CompileScriptHandler (UUID ownerUUID, int scriptType, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.StartScriptHandler (UUID script, UUID user, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.StopScriptHandler (UUID script, UUID user, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.ResetScriptHandler (UUID prim, UUID script, UUID user, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.TerraformLandHandler (UUID user, Vector3 position, Scene requestFromScene)
 
delegate bool OpenSim.Region.Framework.Scenes.RunConsoleCommandHandler (UUID user, Scene requestFromScene)
 
delegate bool OpenSim.Region.Framework.Scenes.IssueEstateCommandHandler (UUID user, Scene requestFromScene, bool ownerCommand)
 
delegate bool OpenSim.Region.Framework.Scenes.IsGodHandler (UUID user, Scene requestFromScene)
 
delegate bool OpenSim.Region.Framework.Scenes.IsGridGodHandler (UUID user, Scene requestFromScene)
 
delegate bool OpenSim.Region.Framework.Scenes.IsAdministratorHandler (UUID user)
 
delegate bool OpenSim.Region.Framework.Scenes.IsEstateManagerHandler (UUID user)
 
delegate bool OpenSim.Region.Framework.Scenes.EditParcelHandler (UUID user, ILandObject parcel, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.EditParcelPropertiesHandler (UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager)
 
delegate bool OpenSim.Region.Framework.Scenes.SellParcelHandler (UUID user, ILandObject parcel, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.AbandonParcelHandler (UUID user, ILandObject parcel, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.ReclaimParcelHandler (UUID user, ILandObject parcel, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.DeedParcelHandler (UUID user, ILandObject parcel, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.DeedObjectHandler (UUID user, UUID group, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.BuyLandHandler (UUID user, ILandObject parcel, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.LinkObjectHandler (UUID user, UUID objectID)
 
delegate bool OpenSim.Region.Framework.Scenes.DelinkObjectHandler (UUID user, UUID objectID)
 
delegate bool OpenSim.Region.Framework.Scenes.CreateObjectInventoryHandler (int invType, UUID objectID, UUID userID)
 
delegate bool OpenSim.Region.Framework.Scenes.CopyObjectInventoryHandler (UUID itemID, UUID objectID, UUID userID)
 
delegate bool OpenSim.Region.Framework.Scenes.DeleteObjectInventoryHandler (UUID itemID, UUID objectID, UUID userID)
 
delegate bool OpenSim.Region.Framework.Scenes.TransferObjectInventoryHandler (UUID itemID, UUID objectID, UUID userID)
 
delegate bool OpenSim.Region.Framework.Scenes.CreateUserInventoryHandler (int invType, UUID userID)
 
delegate bool OpenSim.Region.Framework.Scenes.EditUserInventoryHandler (UUID itemID, UUID userID)
 
delegate bool OpenSim.Region.Framework.Scenes.CopyUserInventoryHandler (UUID itemID, UUID userID)
 
delegate bool OpenSim.Region.Framework.Scenes.DeleteUserInventoryHandler (UUID itemID, UUID userID)
 
delegate bool OpenSim.Region.Framework.Scenes.TransferUserInventoryHandler (UUID itemID, UUID userID, UUID recipientID)
 
delegate bool OpenSim.Region.Framework.Scenes.TeleportHandler (UUID userID, Scene scene)
 
delegate bool OpenSim.Region.Framework.Scenes.ControlPrimMediaHandler (UUID userID, UUID primID, int face)
 
delegate bool OpenSim.Region.Framework.Scenes.InteractWithPrimMediaHandler (UUID userID, UUID primID, int face)