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delegate uint | OpenSim.Region.Framework.Scenes.GenerateClientFlagsHandler (UUID userID, UUID objectID) |
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delegate void | OpenSim.Region.Framework.Scenes.SetBypassPermissionsHandler (bool value) |
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delegate bool | OpenSim.Region.Framework.Scenes.BypassPermissionsHandler () |
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delegate bool | OpenSim.Region.Framework.Scenes.PropagatePermissionsHandler () |
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delegate bool | OpenSim.Region.Framework.Scenes.RezObjectHandler (int objectCount, UUID owner, Vector3 objectPosition, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.DeleteObjectHandler (UUID objectID, UUID deleter, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.TransferObjectHandler (UUID objectID, UUID recipient, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.TakeObjectHandler (UUID objectID, UUID stealer, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.TakeCopyObjectHandler (UUID objectID, UUID userID, Scene inScene) |
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delegate bool | OpenSim.Region.Framework.Scenes.DuplicateObjectHandler (int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition) |
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delegate bool | OpenSim.Region.Framework.Scenes.EditObjectHandler (UUID objectID, UUID editorID, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.EditObjectInventoryHandler (UUID objectID, UUID editorID, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.MoveObjectHandler (UUID objectID, UUID moverID, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.ObjectEntryHandler (UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.ReturnObjectsHandler (ILandObject land, UUID user, List< SceneObjectGroup > objects, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.InstantMessageHandler (UUID user, UUID target, Scene startScene) |
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delegate bool | OpenSim.Region.Framework.Scenes.InventoryTransferHandler (UUID user, UUID target, Scene startScene) |
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delegate bool | OpenSim.Region.Framework.Scenes.ViewScriptHandler (UUID script, UUID objectID, UUID user, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.ViewNotecardHandler (UUID script, UUID objectID, UUID user, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.EditScriptHandler (UUID script, UUID objectID, UUID user, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.EditNotecardHandler (UUID notecard, UUID objectID, UUID user, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.RunScriptHandler (UUID script, UUID objectID, UUID user, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.CompileScriptHandler (UUID ownerUUID, int scriptType, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.StartScriptHandler (UUID script, UUID user, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.StopScriptHandler (UUID script, UUID user, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.ResetScriptHandler (UUID prim, UUID script, UUID user, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.TerraformLandHandler (UUID user, Vector3 position, Scene requestFromScene) |
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delegate bool | OpenSim.Region.Framework.Scenes.RunConsoleCommandHandler (UUID user, Scene requestFromScene) |
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delegate bool | OpenSim.Region.Framework.Scenes.IssueEstateCommandHandler (UUID user, Scene requestFromScene, bool ownerCommand) |
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delegate bool | OpenSim.Region.Framework.Scenes.IsGodHandler (UUID user, Scene requestFromScene) |
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delegate bool | OpenSim.Region.Framework.Scenes.IsGridGodHandler (UUID user, Scene requestFromScene) |
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delegate bool | OpenSim.Region.Framework.Scenes.IsAdministratorHandler (UUID user) |
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delegate bool | OpenSim.Region.Framework.Scenes.IsEstateManagerHandler (UUID user) |
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delegate bool | OpenSim.Region.Framework.Scenes.EditParcelHandler (UUID user, ILandObject parcel, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.EditParcelPropertiesHandler (UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager) |
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delegate bool | OpenSim.Region.Framework.Scenes.SellParcelHandler (UUID user, ILandObject parcel, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.AbandonParcelHandler (UUID user, ILandObject parcel, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.ReclaimParcelHandler (UUID user, ILandObject parcel, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.DeedParcelHandler (UUID user, ILandObject parcel, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.DeedObjectHandler (UUID user, UUID group, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.BuyLandHandler (UUID user, ILandObject parcel, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.LinkObjectHandler (UUID user, UUID objectID) |
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delegate bool | OpenSim.Region.Framework.Scenes.DelinkObjectHandler (UUID user, UUID objectID) |
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delegate bool | OpenSim.Region.Framework.Scenes.CreateObjectInventoryHandler (int invType, UUID objectID, UUID userID) |
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delegate bool | OpenSim.Region.Framework.Scenes.CopyObjectInventoryHandler (UUID itemID, UUID objectID, UUID userID) |
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delegate bool | OpenSim.Region.Framework.Scenes.DeleteObjectInventoryHandler (UUID itemID, UUID objectID, UUID userID) |
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delegate bool | OpenSim.Region.Framework.Scenes.TransferObjectInventoryHandler (UUID itemID, UUID objectID, UUID userID) |
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delegate bool | OpenSim.Region.Framework.Scenes.CreateUserInventoryHandler (int invType, UUID userID) |
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delegate bool | OpenSim.Region.Framework.Scenes.EditUserInventoryHandler (UUID itemID, UUID userID) |
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delegate bool | OpenSim.Region.Framework.Scenes.CopyUserInventoryHandler (UUID itemID, UUID userID) |
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delegate bool | OpenSim.Region.Framework.Scenes.DeleteUserInventoryHandler (UUID itemID, UUID userID) |
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delegate bool | OpenSim.Region.Framework.Scenes.TransferUserInventoryHandler (UUID itemID, UUID userID, UUID recipientID) |
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delegate bool | OpenSim.Region.Framework.Scenes.TeleportHandler (UUID userID, Scene scene) |
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delegate bool | OpenSim.Region.Framework.Scenes.ControlPrimMediaHandler (UUID userID, UUID primID, int face) |
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delegate bool | OpenSim.Region.Framework.Scenes.InteractWithPrimMediaHandler (UUID userID, UUID primID, int face) |
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