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PrimitiveBaseShape.cs File Reference

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Classes

class  OpenSim.Framework.PrimitiveBaseShape
 
class  OpenSim.Framework.PrimitiveBaseShape.MediaList
 Encapsulates a list of media entries. More...
 

Namespaces

package  OpenSim.Framework
 

Enumerations

enum  OpenSim.Framework.ProfileShape : byte {
  OpenSim.Framework.ProfileShape.Circle = 0, OpenSim.Framework.ProfileShape.Square = 1, OpenSim.Framework.ProfileShape.IsometricTriangle = 2, OpenSim.Framework.ProfileShape.EquilateralTriangle = 3,
  OpenSim.Framework.ProfileShape.RightTriangle = 4, OpenSim.Framework.ProfileShape.HalfCircle = 5
}
 
enum  OpenSim.Framework.HollowShape : byte { OpenSim.Framework.HollowShape.Same = 0, OpenSim.Framework.HollowShape.Circle = 16, OpenSim.Framework.HollowShape.Square = 32, OpenSim.Framework.HollowShape.Triangle = 48 }
 
enum  OpenSim.Framework.PCodeEnum : byte {
  OpenSim.Framework.PCodeEnum.Primitive = 9, OpenSim.Framework.PCodeEnum.Avatar = 47, OpenSim.Framework.PCodeEnum.Grass = 95, OpenSim.Framework.PCodeEnum.NewTree = 111,
  OpenSim.Framework.PCodeEnum.ParticleSystem = 143, OpenSim.Framework.PCodeEnum.Tree = 255
}
 
enum  OpenSim.Framework.Extrusion : byte { OpenSim.Framework.Extrusion.Straight = 16, OpenSim.Framework.Extrusion.Curve1 = 32, OpenSim.Framework.Extrusion.Curve2 = 48, OpenSim.Framework.Extrusion.Flexible = 128 }