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Pool.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 
31 namespace OpenSim.Framework
32 {
39  public class Pool<T>
40  {
44  public int Count
45  {
46  get
47  {
48  lock (m_pool)
49  return m_pool.Count;
50  }
51  }
52 
53  private Stack<T> m_pool;
54 
58  private int m_maxPoolSize;
59 
60  private Func<T> m_createFunction;
61 
62  public Pool(Func<T> createFunction, int maxSize)
63  {
64  m_maxPoolSize = maxSize;
65  m_createFunction = createFunction;
66  m_pool = new Stack<T>(m_maxPoolSize);
67  }
68 
69  public T GetObject()
70  {
71  lock (m_pool)
72  {
73  if (m_pool.Count > 0)
74  return m_pool.Pop();
75  else
76  return m_createFunction();
77  }
78  }
79 
80  public void ReturnObject(T obj)
81  {
82  lock (m_pool)
83  {
84  if (m_pool.Count >= m_maxPoolSize)
85  return;
86  else
87  m_pool.Push(obj);
88  }
89  }
90  }
91 }
Pool(Func< T > createFunction, int maxSize)
Definition: Pool.cs:62
void ReturnObject(T obj)
Definition: Pool.cs:80