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PhysicsBehaviour2.cs
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27 
28 using OpenMetaverse;
29 using System;
30 using System.Collections.Generic;
31 using System.Linq;
32 using System.Reflection;
33 using System.Threading;
34 using log4net;
35 using pCampBot.Interfaces;
36 
37 namespace pCampBot
38 {
45  {
46 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 
49  {
50  AbbreviatedName = "ph2";
51  Name = "Physics2";
52  }
53 
54  private const int TIME_WALKING = 5 * 10; // 5 seconds
55  private int counter = 0;
56 
57  public override void Action()
58  {
59 
60  if (counter >= TIME_WALKING)
61  {
62  counter = 0;
63 
64  Vector3 target = new Vector3(Bot.Random.Next(1, 254), Bot.Random.Next(1, 254), Bot.Client.Self.SimPosition.Z);
65  MyTurnToward(target);
66 
67  Bot.Client.Self.Movement.AtPos = true;
68 
69  }
70  else
71  counter++;
72  // In any case, send an update
73  Bot.Client.Self.Movement.SendUpdate();
74  }
75 
76  private void MyTurnToward(Vector3 target)
77  {
78  Quaternion between = Vector3.RotationBetween(Vector3.UnitX, Vector3.Normalize(target - Bot.Client.Self.SimPosition));
79  Quaternion rot = between ;
80 
81  Bot.Client.Self.Movement.BodyRotation = rot;
82  Bot.Client.Self.Movement.HeadRotation = rot;
83  Bot.Client.Self.Movement.Camera.LookAt(Bot.Client.Self.SimPosition, target);
84  }
85  }
86 }
Random Random
Random number generator.
Definition: Bot.cs:168
override void Action()
Action to take when this behaviour is invoked.
string AbbreviatedName
Abbreviated name of this behaviour.
This behavior is for the systematic study of some performance improvements made for OSCC'13...
GridClient Client
New instance of a SecondLife client
Definition: Bot.cs:173