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LLSDInventoryItem.cs
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27 
28 using OpenMetaverse;
29 
30 namespace OpenSim.Framework.Capabilities
31 {
32  [OSDMap]
33  public class LLSDInventoryItem
34  {
35  public UUID parent_id;
36 
37  public UUID asset_id;
38  public UUID item_id;
40  public int type;
41  public int inv_type;
42  public int flags;
43 
45  public string name;
46  public string desc;
47  public int created_at;
48  }
49 
50  [OSDMap]
51  public class LLSDPermissions
52  {
53  public UUID creator_id;
54  public UUID owner_id;
55  public UUID group_id;
56  public int base_mask;
57  public int owner_mask;
58  public int group_mask;
59  public int everyone_mask;
60  public int next_owner_mask;
61  public bool is_owner_group;
62  }
63 
64  [OSDMap]
65  public class LLSDSaleInfo
66  {
67  public int sale_price;
68  public int sale_type;
69  }
70 
71  [OSDMap]
73  {
74  public OSDArray folders = new OSDArray();
75  }
76 
77  [OSDMap]
79  {
80  public UUID folder_id;
81  public UUID owner_id;
82  public int sort_order;
83  public bool fetch_folders;
84  public bool fetch_items;
85  }
86 
87  [OSDMap]
89  {
90  public UUID agent_id;
91  public int descendents;
92  public UUID folder_id;
93  public OSDArray categories = new OSDArray();
94  public OSDArray items = new OSDArray();
95  public UUID owner_id;
96  public int version;
97  }
98 
99  [OSDMap]
100  public class LLSDFetchInventory
101  {
102  public UUID agent_id;
103  public OSDArray items = new OSDArray();
104  }
105 }
OpenMetaverse.StructuredData.OSDArray OSDArray
OpenMetaverse.StructuredData.OSDMap OSDMap