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enum | OpenSim.Framework.PermissionMask : uint {
OpenSim.Framework.PermissionMask.None = 0,
OpenSim.Framework.PermissionMask.foldedTransfer = 1,
OpenSim.Framework.PermissionMask.foldedModify = 1 << 1,
OpenSim.Framework.PermissionMask.foldedCopy = 1 << 2,
OpenSim.Framework.PermissionMask.foldedMask = 0x07,
OpenSim.Framework.PermissionMask.Transfer = 1 << 13,
OpenSim.Framework.PermissionMask.Modify = 1 << 14,
OpenSim.Framework.PermissionMask.Copy = 1 << 15,
OpenSim.Framework.PermissionMask.Export = 1 << 16,
OpenSim.Framework.PermissionMask.Move = 1 << 19,
OpenSim.Framework.PermissionMask.Damage = 1 << 20,
OpenSim.Framework.PermissionMask.All = (1 << 13) | (1 << 14) | (1 << 15) | (1 << 19)
} |
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enum | OpenSim.Framework.FireAndForgetMethod {
OpenSim.Framework.FireAndForgetMethod.None,
OpenSim.Framework.FireAndForgetMethod.RegressionTest,
OpenSim.Framework.FireAndForgetMethod.UnsafeQueueUserWorkItem,
OpenSim.Framework.FireAndForgetMethod.QueueUserWorkItem,
OpenSim.Framework.FireAndForgetMethod.BeginInvoke,
OpenSim.Framework.FireAndForgetMethod.SmartThreadPool,
OpenSim.Framework.FireAndForgetMethod.Thread
} |
| The method used by Util.FireAndForget for asynchronously firing events More...
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