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EntityTransferHelpers.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Net;
32 using System.Reflection;
33 using System.Text;
34 using System.Threading;
35 using log4net;
36 using Nini.Config;
37 using NUnit.Framework;
38 using OpenMetaverse;
39 using OpenSim.Framework;
40 
41 using OpenSim.Framework.Servers;
42 using OpenSim.Region.Framework.Interfaces;
43 using OpenSim.Region.Framework.Scenes;
44 using OpenSim.Region.CoreModules.Framework;
45 using OpenSim.Tests.Common;
46 
47 namespace OpenSim.Tests.Common
48 {
49  public static class EntityTransferHelpers
50  {
51  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 
62  public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
63  TestClient tc, List<TestClient> neighbourTcs)
64  {
65  // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
66  // event queue).
67 
68  tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
69  {
70  uint x, y;
71  Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
72 
73  m_log.DebugFormat(
74  "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
75  x, y, neighbourExternalEndPoint);
76 
77  AgentCircuitData newAgent = tc.RequestClientInfo();
78 
79  Scene neighbourScene;
80  SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
81 
82  TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
83  neighbourTcs.Add(neighbourTc);
84  neighbourScene.AddNewAgent(neighbourTc, PresenceType.User);
85  };
86  }
87 
97  public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
98  TestClient client, List<TestClient> destinationClients)
99  {
100  client.OnTestClientSendRegionTeleport
101  += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
102  {
103  uint x, y;
104  Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
105 
106  m_log.DebugFormat(
107  "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
108  x, y, regionExternalEndPoint);
109 
110  AgentCircuitData newAgent = client.RequestClientInfo();
111 
112  Scene destinationScene;
113  SceneManager.Instance.TryGetScene(x, y, out destinationScene);
114 
115  TestClient destinationClient = new TestClient(newAgent, destinationScene);
116  destinationClients.Add(destinationClient);
117  destinationScene.AddNewAgent(destinationClient, PresenceType.User);
118 
119  ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
120  };
121  }
122  }
123 }
Circuit data for an agent. Connection information shared between regions that accept UDP connections ...