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ClientStackHelpers.cs
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27 
28 using System;
29 using System.Net;
30 using Nini.Config;
31 using OpenMetaverse;
32 using OpenMetaverse.Packets;
33 using OpenSim.Framework;
34 using OpenSim.Region.ClientStack.LindenUDP;
35 using OpenSim.Region.Framework.Scenes;
36 
37 namespace OpenSim.Tests.Common
38 {
47  public static class ClientStackHelpers
48  {
49  public static ScenePresence AddChildClient(
50  Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode)
51  {
52  IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
53 
54  UseCircuitCodePacket uccp = new UseCircuitCodePacket();
55 
56  UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
57  = new UseCircuitCodePacket.CircuitCodeBlock();
58  uccpCcBlock.Code = circuitCode;
59  uccpCcBlock.ID = agentId;
60  uccpCcBlock.SessionID = sessionId;
61  uccp.CircuitCode = uccpCcBlock;
62 
63  byte[] uccpBytes = uccp.ToBytes();
64  UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
65  upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
66  Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
67 
69  acd.AgentID = agentId;
70  acd.SessionID = sessionId;
71 
72  scene.AuthenticateHandler.AddNewCircuit(circuitCode, acd);
73 
74  udpServer.PacketReceived(upb);
75 
76  return scene.GetScenePresence(agentId);
77  }
78 
79  public static TestLLUDPServer AddUdpServer(Scene scene)
80  {
81  return AddUdpServer(scene, new IniConfigSource());
82  }
83 
84  public static TestLLUDPServer AddUdpServer(Scene scene, IniConfigSource configSource)
85  {
86  uint port = 0;
87  AgentCircuitManager acm = scene.AuthenticateHandler;
88 
89  TestLLUDPServer udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
90  udpServer.AddScene(scene);
91 
92  return udpServer;
93  }
94  }
95 }
Circuit data for an agent. Connection information shared between regions that accept UDP connections ...
The LLUDP server for a region. This handles incoming and outgoing packets for all UDP connections to ...
Definition: LLUDPServer.cs:252