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ClientInfo.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Net;
31 
32 namespace OpenSim.Framework
33 {
34  public class ClientInfo
35  {
36  public readonly DateTime StartedTime = DateTime.Now;
37  public AgentCircuitData agentcircuit = null;
38 
39  public Dictionary<uint, byte[]> needAck;
40 
41  public List<byte[]> out_packets = new List<byte[]>();
42  public Dictionary<uint, uint> pendingAcks = new Dictionary<uint,uint>();
43  public EndPoint proxyEP;
44 
45  public uint sequence;
46  public byte[] usecircuit;
47  public EndPoint userEP;
48 
49  public int resendThrottle;
50  public int landThrottle;
51  public int windThrottle;
52  public int cloudThrottle;
53  public int taskThrottle;
54  public int assetThrottle;
55  public int textureThrottle;
56  public int totalThrottle;
57 
58  // Used by adaptive only
59  public int targetThrottle;
60 
61  public int maxThrottle;
62 
63  public Dictionary<string, int> SyncRequests = new Dictionary<string,int>();
64  public Dictionary<string, int> AsyncRequests = new Dictionary<string,int>();
65  public Dictionary<string, int> GenericRequests = new Dictionary<string,int>();
66  }
67 }
Dictionary< uint, byte[]> needAck
Definition: ClientInfo.cs:39
Circuit data for an agent. Connection information shared between regions that accept UDP connections ...