OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
AvatarService.cs
Go to the documentation of this file.
1 /*
2  * Copyright (c) Contributors, http://opensimulator.org/
3  * See CONTRIBUTORS.TXT for a full list of copyright holders.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  * * Redistributions of source code must retain the above copyright
8  * notice, this list of conditions and the following disclaimer.
9  * * Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
11  * documentation and/or other materials provided with the distribution.
12  * * Neither the name of the OpenSimulator Project nor the
13  * names of its contributors may be used to endorse or promote products
14  * derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 using System;
29 using System.Collections.Generic;
30 using System.Net;
31 using System.Reflection;
32 using Nini.Config;
33 using log4net;
34 using OpenSim.Framework;
35 using OpenSim.Framework.Console;
36 using OpenSim.Data;
37 using OpenSim.Services.Interfaces;
38 using OpenMetaverse;
39 
40 namespace OpenSim.Services.AvatarService
41 {
43  {
44  private static readonly ILog m_log =
45  LogManager.GetLogger(
46  MethodBase.GetCurrentMethod().DeclaringType);
47 
48  public AvatarService(IConfigSource config)
49  : base(config)
50  {
51  m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
52  }
53 
54  public AvatarAppearance GetAppearance(UUID principalID)
55  {
56  AvatarData avatar = GetAvatar(principalID);
57  return avatar.ToAvatarAppearance();
58  }
59 
60  public bool SetAppearance(UUID principalID, AvatarAppearance appearance)
61  {
62  AvatarData avatar = new AvatarData(appearance);
63  return SetAvatar(principalID,avatar);
64  }
65 
66  public AvatarData GetAvatar(UUID principalID)
67  {
68  AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString());
69  AvatarData ret = new AvatarData();
70  ret.Data = new Dictionary<string,string>();
71 
72  if (av.Length == 0)
73  {
74  ret.AvatarType = 1; // SL avatar
75  return ret;
76  }
77 
78  foreach (AvatarBaseData b in av)
79  {
80  if (b.Data["Name"] == "AvatarType")
81  ret.AvatarType = Convert.ToInt32(b.Data["Value"]);
82  else
83  ret.Data[b.Data["Name"]] = b.Data["Value"];
84  }
85 
86  return ret;
87  }
88 
89  public bool SetAvatar(UUID principalID, AvatarData avatar)
90  {
91  int count = 0;
92  foreach (KeyValuePair<string, string> kvp in avatar.Data)
93  if (kvp.Key.StartsWith("_"))
94  count++;
95 
96 // m_log.DebugFormat("[AVATAR SERVICE]: SetAvatar for {0}, attachs={1}", principalID, count);
97  m_Database.Delete("PrincipalID", principalID.ToString());
98 
99  AvatarBaseData av = new AvatarBaseData();
100  av.Data = new Dictionary<string,string>();
101 
102  av.PrincipalID = principalID;
103  av.Data["Name"] = "AvatarType";
104  av.Data["Value"] = avatar.AvatarType.ToString();
105 
106  if (!m_Database.Store(av))
107  return false;
108 
109  foreach (KeyValuePair<string,string> kvp in avatar.Data)
110  {
111  av.Data["Name"] = kvp.Key;
112 
113  // justincc 20110730. Yes, this is a hack to get around the fact that a bug in OpenSim is causing
114  // various simulators on osgrid to inject bad values. Since these simulators might be around for a
115  // long time, we are going to manually police the value.
116  //
117  // It should be possible to remove this in half a year if we don't want to police values server side.
118  if (kvp.Key == "AvatarHeight")
119  {
120  float height;
121  if (!float.TryParse(kvp.Value, out height) || height < 0 || height > 10)
122  {
123  string rawHeight = kvp.Value.Replace(",", ".");
124 
125  if (!float.TryParse(rawHeight, out height) || height < 0 || height > 10)
126  height = 1.771488f;
127 
128  m_log.DebugFormat(
129  "[AVATAR SERVICE]: Rectifying height of avatar {0} from {1} to {2}",
130  principalID, kvp.Value, height);
131  }
132 
133  av.Data["Value"] = height.ToString();
134  }
135  else
136  {
137  av.Data["Value"] = kvp.Value;
138  }
139 
140  if (!m_Database.Store(av))
141  {
142  m_Database.Delete("PrincipalID", principalID.ToString());
143  return false;
144  }
145  }
146 
147  return true;
148  }
149 
150  public bool ResetAvatar(UUID principalID)
151  {
152  return m_Database.Delete("PrincipalID", principalID.ToString());
153  }
154 
155  public bool SetItems(UUID principalID, string[] names, string[] values)
156  {
157  AvatarBaseData av = new AvatarBaseData();
158  av.Data = new Dictionary<string,string>();
159  av.PrincipalID = principalID;
160 
161  if (names.Length != values.Length)
162  return false;
163 
164  for (int i = 0 ; i < names.Length ; i++)
165  {
166  av.Data["Name"] = names[i];
167  av.Data["Value"] = values[i];
168 
169  if (!m_Database.Store(av))
170  return false;
171  }
172 
173  return true;
174  }
175 
176  public bool RemoveItems(UUID principalID, string[] names)
177  {
178  foreach (string name in names)
179  {
180  m_Database.Delete(principalID, name);
181  }
182  return true;
183  }
184  }
185 }
AvatarData GetAvatar(UUID principalID)
Called by the login service
bool ResetAvatar(UUID principalID)
Not sure if it's needed
Dictionary< string, string > Data
Definition: IAvatarData.cs:39
Contains the Avatar's Appearance and methods to manipulate the appearance.
bool SetAppearance(UUID principalID, AvatarAppearance appearance)
Called by everyone who can change the avatar data (so, regions)
AvatarAppearance GetAppearance(UUID principalID)
Called by the login service
Interactive OpenSim region server
Definition: OpenSim.cs:55
bool SetAvatar(UUID principalID, AvatarData avatar)
Called by everyone who can change the avatar data (so, regions)
Each region/client that uses avatars will have a data structure of this type representing the avatars...
bool SetItems(UUID principalID, string[] names, string[] values)
These methods raison d'etre: No need to send the entire avatar data (SetAvatar) for changing attachme...
bool RemoveItems(UUID principalID, string[] names)