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OpenSim.Region.Framework.Interfaces.ISoundModule Member List

This is the complete list of members for OpenSim.Region.Framework.Interfaces.ISoundModule, including all inherited members.

LoopSound(UUID objectID, UUID soundID, double gain, double radius, bool isMaster, bool isSlave)OpenSim.Region.Framework.Interfaces.ISoundModule
MaxDistanceOpenSim.Region.Framework.Interfaces.ISoundModule
PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)OpenSim.Region.Framework.Interfaces.ISoundModule
PreloadSound(UUID objectID, UUID soundID, float radius)OpenSim.Region.Framework.Interfaces.ISoundModule
SendSound(UUID objectID, UUID sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)OpenSim.Region.Framework.Interfaces.ISoundModule
SetSoundQueueing(UUID objectID, bool shouldQueue)OpenSim.Region.Framework.Interfaces.ISoundModule
StopSound(UUID objectID)OpenSim.Region.Framework.Interfaces.ISoundModule
TriggerSound(UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)OpenSim.Region.Framework.Interfaces.ISoundModule
TriggerSoundLimited(UUID objectID, UUID sound, double volume, Vector3 min, Vector3 max)OpenSim.Region.Framework.Interfaces.ISoundModule