OpenSim
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This is the complete list of members for OpenSim.Region.Framework.Interfaces.ISoundModule, including all inherited members.
LoopSound(UUID objectID, UUID soundID, double gain, double radius, bool isMaster, bool isSlave) | OpenSim.Region.Framework.Interfaces.ISoundModule | |
MaxDistance | OpenSim.Region.Framework.Interfaces.ISoundModule | |
PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) | OpenSim.Region.Framework.Interfaces.ISoundModule | |
PreloadSound(UUID objectID, UUID soundID, float radius) | OpenSim.Region.Framework.Interfaces.ISoundModule | |
SendSound(UUID objectID, UUID sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) | OpenSim.Region.Framework.Interfaces.ISoundModule | |
SetSoundQueueing(UUID objectID, bool shouldQueue) | OpenSim.Region.Framework.Interfaces.ISoundModule | |
StopSound(UUID objectID) | OpenSim.Region.Framework.Interfaces.ISoundModule | |
TriggerSound(UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | OpenSim.Region.Framework.Interfaces.ISoundModule | |
TriggerSoundLimited(UUID objectID, UUID sound, double volume, Vector3 min, Vector3 max) | OpenSim.Region.Framework.Interfaces.ISoundModule |