CheckPermissions(UUID npcID, UUID callerID) | OpenSim.Region.Framework.Interfaces.INPCModule | |
CreateNPC(string firstname, string lastname, Vector3 position, UUID owner, bool senseAsAgent, Scene scene, AvatarAppearance appearance) | OpenSim.Region.Framework.Interfaces.INPCModule | |
CreateNPC(string firstname, string lastname, Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene, AvatarAppearance appearance) | OpenSim.Region.Framework.Interfaces.INPCModule | |
DeleteNPC(UUID agentID, Scene scene) | OpenSim.Region.Framework.Interfaces.INPCModule | |
GetNPC(UUID agentID, Scene scene) | OpenSim.Region.Framework.Interfaces.INPCModule | |
GetOwner(UUID agentID) | OpenSim.Region.Framework.Interfaces.INPCModule | |
IsNPC(UUID agentID, Scene scene) | OpenSim.Region.Framework.Interfaces.INPCModule | |
MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) | OpenSim.Region.Framework.Interfaces.INPCModule | |
NPCOptionFlags | OpenSim.Region.Framework.Interfaces.INPCModule | |
Say(UUID agentID, Scene scene, string text) | OpenSim.Region.Framework.Interfaces.INPCModule | |
Say(UUID agentID, Scene scene, string text, int channel) | OpenSim.Region.Framework.Interfaces.INPCModule | |
SetNPCAppearance(UUID agentID, AvatarAppearance appearance, Scene scene) | OpenSim.Region.Framework.Interfaces.INPCModule | |
Shout(UUID agentID, Scene scene, string text, int channel) | OpenSim.Region.Framework.Interfaces.INPCModule | |
Sit(UUID agentID, UUID partID, Scene scene) | OpenSim.Region.Framework.Interfaces.INPCModule | |
Stand(UUID agentID, Scene scene) | OpenSim.Region.Framework.Interfaces.INPCModule | |
StopMoveToTarget(UUID agentID, Scene scene) | OpenSim.Region.Framework.Interfaces.INPCModule | |
Touch(UUID agentID, UUID partID) | OpenSim.Region.Framework.Interfaces.INPCModule | |
Whisper(UUID agentID, Scene scene, string text, int channel) | OpenSim.Region.Framework.Interfaces.INPCModule | |