AgentArrivedAtDestination(UUID agent) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
Cross(ScenePresence agent, bool isFlying) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
EnableChildAgent(ScenePresence agent, GridRegion region) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
EnableChildAgents(ScenePresence agent) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, out Vector3 newpos, out string reason) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
IsInTransit(UUID id) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |
TeleportHome(UUID id, IClientAPI client) | OpenSim.Region.Framework.Interfaces.IEntityTransferModule | |