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OpenSim.Region.Framework.Interfaces.IEntityInventory Member List

This is the complete list of members for OpenSim.Region.Framework.Interfaces.IEntityInventory, including all inherited members.

AddInventoryItem(TaskInventoryItem item, bool allowedDrop)OpenSim.Region.Framework.Interfaces.IEntityInventory
AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)OpenSim.Region.Framework.Interfaces.IEntityInventory
ApplyGodPermissions(uint perms)OpenSim.Region.Framework.Interfaces.IEntityInventory
ApplyNextOwnerPermissions()OpenSim.Region.Framework.Interfaces.IEntityInventory
ChangeInventoryGroup(UUID groupID)OpenSim.Region.Framework.Interfaces.IEntityInventory
ChangeInventoryOwner(UUID ownerId)OpenSim.Region.Framework.Interfaces.IEntityInventory
ContainsScripts()OpenSim.Region.Framework.Interfaces.IEntityInventory
CountOpenSim.Region.Framework.Interfaces.IEntityInventory
CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.Framework.Interfaces.IEntityInventory
CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.Framework.Interfaces.IEntityInventory
CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.Framework.Interfaces.IEntityInventory
CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.Framework.Interfaces.IEntityInventory
ForceInventoryPersistence()OpenSim.Region.Framework.Interfaces.IEntityInventory
GetInventoryItem(UUID itemId)OpenSim.Region.Framework.Interfaces.IEntityInventory
GetInventoryItem(string name)OpenSim.Region.Framework.Interfaces.IEntityInventory
GetInventoryItems()OpenSim.Region.Framework.Interfaces.IEntityInventory
GetInventoryItems(string name)OpenSim.Region.Framework.Interfaces.IEntityInventory
GetInventoryItems(InventoryType type)OpenSim.Region.Framework.Interfaces.IEntityInventory
GetInventoryList()OpenSim.Region.Framework.Interfaces.IEntityInventory
GetRezReadySceneObjects(TaskInventoryItem item, out List< SceneObjectGroup > objlist, out List< Vector3 > veclist, out Vector3 bbox, out float offsetHeight)OpenSim.Region.Framework.Interfaces.IEntityInventory
GetScriptErrors(UUID itemID)OpenSim.Region.Framework.Interfaces.IEntityInventory
GetScriptStates()OpenSim.Region.Framework.Interfaces.IEntityInventory
GetScriptStates(bool oldIDs)OpenSim.Region.Framework.Interfaces.IEntityInventory
MaskEffectivePermissions()OpenSim.Region.Framework.Interfaces.IEntityInventory
ProcessInventoryBackup(ISimulationDataService datastore)OpenSim.Region.Framework.Interfaces.IEntityInventory
RemoveInventoryItem(UUID itemID)OpenSim.Region.Framework.Interfaces.IEntityInventory
RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)OpenSim.Region.Framework.Interfaces.IEntityInventory
RemoveScriptInstances(bool sceneObjectBeingDeleted)OpenSim.Region.Framework.Interfaces.IEntityInventory
RequestInventoryFile(IClientAPI client, IXfer xferManager)OpenSim.Region.Framework.Interfaces.IEntityInventory
ResetInventoryIDs()OpenSim.Region.Framework.Interfaces.IEntityInventory
ResetObjectID()OpenSim.Region.Framework.Interfaces.IEntityInventory
RestoreInventoryItems(ICollection< TaskInventoryItem > items)OpenSim.Region.Framework.Interfaces.IEntityInventory
ResumeScripts()OpenSim.Region.Framework.Interfaces.IEntityInventory
RunningScriptCount()OpenSim.Region.Framework.Interfaces.IEntityInventory
ScriptCount()OpenSim.Region.Framework.Interfaces.IEntityInventory
StopScriptInstance(UUID itemId)OpenSim.Region.Framework.Interfaces.IEntityInventory
StopScriptInstances()OpenSim.Region.Framework.Interfaces.IEntityInventory
TryGetScriptInstanceRunning(UUID itemId, out bool running)OpenSim.Region.Framework.Interfaces.IEntityInventory
UpdateInventoryItem(TaskInventoryItem item)OpenSim.Region.Framework.Interfaces.IEntityInventory
UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)OpenSim.Region.Framework.Interfaces.IEntityInventory
UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)OpenSim.Region.Framework.Interfaces.IEntityInventory