AddInventoryItem(TaskInventoryItem item, bool allowedDrop) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ApplyGodPermissions(uint perms) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ApplyNextOwnerPermissions() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ChangeInventoryGroup(UUID groupID) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ChangeInventoryOwner(UUID ownerId) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ContainsScripts() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
Count | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ForceInventoryPersistence() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetInventoryItem(UUID itemId) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetInventoryItem(string name) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetInventoryItems() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetInventoryItems(string name) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetInventoryItems(InventoryType type) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetInventoryList() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetRezReadySceneObjects(TaskInventoryItem item, out List< SceneObjectGroup > objlist, out List< Vector3 > veclist, out Vector3 bbox, out float offsetHeight) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetScriptErrors(UUID itemID) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetScriptStates() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
GetScriptStates(bool oldIDs) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
MaskEffectivePermissions() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ProcessInventoryBackup(ISimulationDataService datastore) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
RemoveInventoryItem(UUID itemID) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
RemoveScriptInstances(bool sceneObjectBeingDeleted) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
RequestInventoryFile(IClientAPI client, IXfer xferManager) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ResetInventoryIDs() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ResetObjectID() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
RestoreInventoryItems(ICollection< TaskInventoryItem > items) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ResumeScripts() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
RunningScriptCount() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
ScriptCount() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
StopScriptInstance(UUID itemId) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
StopScriptInstances() | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
TryGetScriptInstanceRunning(UUID itemId, out bool running) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
UpdateInventoryItem(TaskInventoryItem item) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |
UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | OpenSim.Region.Framework.Interfaces.IEntityInventory | |