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OpenSim
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This is the complete list of members for Vertex, including all inherited members.
| Clone() | Vertex | inline |
| Clone() | Vertex | inline |
| CompareTo(Vertex other) | Vertex | inline |
| CompareTo(Vertex other) | Vertex | inline |
| cross(Vertex v) | Vertex | inline |
| cross(Vertex v) | Vertex | inline |
| dot(Vertex v) | Vertex | inline |
| dot(Vertex v) | Vertex | inline |
| Equals(Vertex v, float tolerance) | Vertex | inlinevirtual |
| Equals(Vertex v, float tolerance) | Vertex | inlinevirtual |
| FromAngle(double angle) | Vertex | inlinestatic |
| FromAngle(double angle) | Vertex | inlinestatic |
| Length() | Vertex | inline |
| Length() | Vertex | inline |
| normalize() | Vertex | inline |
| normalize() | Vertex | inline |
| operator*(Vertex v, Quaternion q) | Vertex | inlinestatic |
| operator*(Vertex v1, Vertex v2) | Vertex | inlinestatic |
| operator*(Vertex v1, float am) | Vertex | inlinestatic |
| operator*(Vertex v, Quaternion q) | Vertex | inlinestatic |
| operator*(Vertex v1, Vertex v2) | Vertex | inlinestatic |
| operator*(Vertex v1, float am) | Vertex | inlinestatic |
| operator+(Vertex v1, Vertex v2) | Vertex | inlinestatic |
| operator+(Vertex v1, float am) | Vertex | inlinestatic |
| operator+(Vertex v1, Vertex v2) | Vertex | inlinestatic |
| operator+(Vertex v1, float am) | Vertex | inlinestatic |
| operator-(Vertex v1, Vertex v2) | Vertex | inlinestatic |
| operator-(Vertex v1, float am) | Vertex | inlinestatic |
| operator-(Vertex v1, Vertex v2) | Vertex | inlinestatic |
| operator-(Vertex v1, float am) | Vertex | inlinestatic |
| operator/(Vertex v1, float am) | Vertex | inlinestatic |
| operator/(Vertex v1, float am) | Vertex | inlinestatic |
| operator<(Vertex me, Vertex other) | Vertex | inlinestatic |
| operator<(Vertex me, Vertex other) | Vertex | inlinestatic |
| operator>(Vertex me, Vertex other) | Vertex | inlinestatic |
| operator>(Vertex me, Vertex other) | Vertex | inlinestatic |
| ToRaw() | Vertex | inline |
| ToRaw() | Vertex | inline |
| Vertex(float x, float y, float z) | Vertex | inline |
| Vertex(Vector3 v) | Vertex | inline |
| Vertex(float x, float y, float z) | Vertex | inline |
| Vertex(Vector3 v) | Vertex | inline |
| X | Vertex | |
| Y | Vertex | |
| Z | Vertex |
1.8.6