Active | OpenSim.Region.Framework.Scenes.Scene | |
AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
AddCommand(string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
AddCommand(string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
AddGroupTarget(SceneObjectGroup grp) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddInventoryItem(InventoryItemBase item) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddInventoryItem(InventoryItemBase item, bool trigger) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddInventoryItem(UUID AgentID, InventoryItemBase item) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddNeighborRegion(RegionInfo region) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddNewAgent(IClientAPI client, PresenceType type) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
AddNewPrim(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, byte RayEndIsIntersection) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
AddNewPrim(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3?pos, Quaternion?rot, Vector3 vel) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddPhysicalPrim(int num) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddRegionModule(string name, IRegionModuleBase module) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddReturn(UUID agentID, string objectName, Vector3 location, string reason) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddSceneObject(SceneObjectGroup sceneObject) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddScriptExecutionTime(long ticks) | OpenSim.Region.Framework.Scenes.Scene | inline |
AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost) | OpenSim.Region.Framework.Scenes.Scene | inline |
AgentPreferencesService | OpenSim.Region.Framework.Scenes.Scene | |
AgentTransactionsModule | OpenSim.Region.Framework.Scenes.Scene | |
AllModulesLoaded() | OpenSim.Region.Framework.Scenes.Scene | inline |
AllocateLocalId() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
AllowAvatarCrossing | OpenSim.Region.Framework.Scenes.Scene | |
AllowScriptCrossings | OpenSim.Region.Framework.Scenes.Scene | |
AssetService | OpenSim.Region.Framework.Scenes.Scene | |
AttachmentsModule | OpenSim.Region.Framework.Scenes.Scene | |
attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | OpenSim.Region.Framework.Scenes.Scene | inline |
AuthenticateHandler | OpenSim.Region.Framework.Scenes.Scene | |
AuthenticationService | OpenSim.Region.Framework.Scenes.Scene | |
AuthorizationService | OpenSim.Region.Framework.Scenes.Scene | |
AuthorizeUser(AgentCircuitData agent, bool bypassAccessControl, out string reason) | OpenSim.Region.Framework.Scenes.Scene | inlineprotectedvirtual |
AvatarFactory | OpenSim.Region.Framework.Scenes.Scene | |
AvatarService | OpenSim.Region.Framework.Scenes.Scene | |
Backup(bool forced) | OpenSim.Region.Framework.Scenes.Scene | inline |
CapsModule | OpenSim.Region.Framework.Scenes.Scene | |
CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) | OpenSim.Region.Framework.Scenes.Scene | inline |
CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId, UUID primId, bool isScriptRunning, byte[] data) | OpenSim.Region.Framework.Scenes.Scene | inline |
CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId, UUID primId, bool isScriptRunning, byte[] data) | OpenSim.Region.Framework.Scenes.Scene | inline |
ChangeCircuitCode(uint oldcc, uint newcc) | OpenSim.Region.Framework.Scenes.Scene | inline |
CheckAndAddAgentDataFormats(object mod) | OpenSim.Region.Framework.Scenes.SceneBase | inlineprotected |
CheckClient(UUID agentID, System.Net.IPEndPoint ep) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
CheckLandPositionAccess(UUID agentID, bool NotCrossing, bool checkTeleHub, Vector3 position, out string reason) | OpenSim.Region.Framework.Scenes.Scene | inline |
CheckNeighborRegion(RegionInfo region) | OpenSim.Region.Framework.Scenes.Scene | inline |
ChildReprioritizationDistance | OpenSim.Region.Framework.Scenes.Scene | |
ChildTerseUpdatePeriod | OpenSim.Region.Framework.Scenes.Scene | |
ClampNegativeZ | OpenSim.Region.Framework.Scenes.Scene | |
CleanTempObjects() | OpenSim.Region.Framework.Scenes.Scene | inline |
ClientMoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, uint primLocalId, UUID itemId) | OpenSim.Region.Framework.Scenes.Scene | inline |
Close() | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
CloseAgent(UUID agentID, bool force, string auth_token) | OpenSim.Region.Framework.Scenes.Scene | inline |
CloseAgent(UUID agentID, bool force) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
CollidablePrims | OpenSim.Region.Framework.Scenes.Scene | |
CombineRegions | OpenSim.Region.Framework.Scenes.Scene | |
Config | OpenSim.Region.Framework.Scenes.SceneBase | |
ConsoleScene() | OpenSim.Region.Framework.Scenes.Scene | inline |
ConvertLocalIDToFullID(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, UUID newFolderID, string newName) | OpenSim.Region.Framework.Scenes.Scene | inline |
CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) | OpenSim.Region.Framework.Scenes.Scene | inline |
CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, string description, uint flags, uint callbackID, UUID assetID, sbyte assetType, sbyte invType, uint nextOwnerMask, int creationDate) | OpenSim.Region.Framework.Scenes.Scene | inline |
CreateScriptInstances() | OpenSim.Region.Framework.Scenes.Scene | inline |
CrossAgentToNewRegion(ScenePresence agent, bool isFlying) | OpenSim.Region.Framework.Scenes.Scene | inline |
DebugAnimations | OpenSim.Region.Framework.Scenes.Scene | |
DebugTeleporting | OpenSim.Region.Framework.Scenes.Scene | |
DebugUpdates | OpenSim.Region.Framework.Scenes.Scene | |
DefaultDrawDistance | OpenSim.Region.Framework.Scenes.Scene | |
DefaultScriptEngine | OpenSim.Region.Framework.Scenes.Scene | |
DeleteAllSceneObjects() | OpenSim.Region.Framework.Scenes.Scene | inline |
DeleteAllSceneObjects(bool exceptNoCopy) | OpenSim.Region.Framework.Scenes.Scene | inline |
DeleteFromStorage(UUID uuid) | OpenSim.Region.Framework.Scenes.Scene | inline |
DeleteSceneObject(SceneObjectGroup group, bool silent) | OpenSim.Region.Framework.Scenes.Scene | inline |
DeleteSceneObject(SceneObjectGroup group, bool silent, bool removeScripts) | OpenSim.Region.Framework.Scenes.Scene | inline |
DelinkObjects(List< uint > primIds, IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inline |
DeRezObjects(IClientAPI remoteClient, List< uint > localIDs, UUID groupID, DeRezAction action, UUID destinationID) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
DeselectPrim(uint primLocalID, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.Scene | inline |
DeserializeObject(string representation) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
DoMaintenance(int runs) | OpenSim.Region.Framework.Scenes.Scene | inline |
doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | OpenSim.Region.Framework.Scenes.Scene | inline |
DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID) | OpenSim.Region.Framework.Scenes.Scene | inline |
EmergencyMonitoring | OpenSim.Region.Framework.Scenes.Scene | |
Entities | OpenSim.Region.Framework.Scenes.Scene | |
EntityTransferModule | OpenSim.Region.Framework.Scenes.Scene | |
EstateDataService | OpenSim.Region.Framework.Scenes.Scene | |
EventManager | OpenSim.Region.Framework.Scenes.SceneBase | |
ForceClientUpdate() | OpenSim.Region.Framework.Scenes.Scene | inline |
ForceSceneObjectBackup(SceneObjectGroup group) | OpenSim.Region.Framework.Scenes.Scene | inline |
ForEachClient(Action< IClientAPI > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
ForEachRootClient(Action< IClientAPI > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
ForEachRootScenePresence(Action< ScenePresence > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
ForEachScenePresence(Action< ScenePresence > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
ForEachSOG(Action< SceneObjectGroup > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
FormatsOffered | OpenSim.Region.Framework.Scenes.SceneBase | protected |
FormatsWanted | OpenSim.Region.Framework.Scenes.SceneBase | protected |
Frame | OpenSim.Region.Framework.Scenes.Scene | |
FrameTime | OpenSim.Region.Framework.Scenes.Scene | |
FrameTimeCritPercent | OpenSim.Region.Framework.Scenes.Scene | |
FrameTimeWarnPercent | OpenSim.Region.Framework.Scenes.Scene | |
GetAgentHomeURI(UUID agentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetAndResetScriptExecutionTime() | OpenSim.Region.Framework.Scenes.Scene | inline |
GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetChildAgentCount() | OpenSim.Region.Framework.Scenes.Scene | inline |
GetCombinedBoundingBox(List< SceneObjectGroup > objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | OpenSim.Region.Framework.Scenes.Scene | inlinestatic |
GetCommander(string name) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
GetCommanders() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
GetConfig() | OpenSim.Region.Framework.Scenes.Scene | inlineprotectedvirtual |
GetEntities() | OpenSim.Region.Framework.Scenes.Scene | inline |
GetEstateRegions(int estateID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetExtraSetting(string name) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetFormatsOffered() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
GetGroundHeight(float x, float y) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetGroupByPrim(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetGroupByPrim(UUID fullID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetHealth(out int flags, out string message) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetInaccurateNeighborCount() | OpenSim.Region.Framework.Scenes.Scene | inline |
GetLandData(float x, float y) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetLandData(Vector3 pos) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetLandData(uint x, uint y) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetNearestAllowedParcel(UUID avatarId, float x, float y) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetNearestAllowedPosition(ScenePresence avatar) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetObjectsToRez(byte[] assetData, bool isAttachment, out List< SceneObjectGroup > objlist, out List< Vector3 > veclist, out Vector3 bbox, out float offsetHeight) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetRootAgentCount() | OpenSim.Region.Framework.Scenes.Scene | inline |
GetSceneObjectGroup(UUID fullID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetSceneObjectGroup(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetSceneObjectGroup(string name) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetSceneObjectGroups() | OpenSim.Region.Framework.Scenes.Scene | inline |
GetSceneObjectPart(string name) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetSceneObjectPart(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetSceneObjectPart(UUID fullID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetScenePresence(UUID agentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetScenePresence(string firstName, string lastName) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetScenePresence(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetScenePresences() | OpenSim.Region.Framework.Scenes.Scene | inline |
GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) | OpenSim.Region.Framework.Scenes.Scene | inline |
GetSimulatorVersion() | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
GetUserFlags(UUID user) | OpenSim.Region.Framework.Scenes.Scene | inline |
GiveInventoryFolder(IClientAPI client, UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
GridService | OpenSim.Region.Framework.Scenes.Scene | |
GridUserService | OpenSim.Region.Framework.Scenes.Scene | |
HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType, string folderName, UUID parentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
HandleEditCommand(string[] cmdparams) | OpenSim.Region.Framework.Scenes.Scene | inline |
HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | OpenSim.Region.Framework.Scenes.Scene | inline |
HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) | OpenSim.Region.Framework.Scenes.Scene | inline |
HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID) | OpenSim.Region.Framework.Scenes.Scene | inline |
HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List< ulong > regionslst) | OpenSim.Region.Framework.Scenes.Scene | inline |
HandleUpdateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort type, string name, UUID parentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
Heightmap | OpenSim.Region.Framework.Scenes.SceneBase | |
IncomingCreateObject(Vector3 newPosition, ISceneObject sog) | OpenSim.Region.Framework.Scenes.Scene | inline |
IncomingHelloNeighbour(RegionInfo neighbour) | OpenSim.Region.Framework.Scenes.Scene | inline |
IncomingPreCloseClient(ScenePresence sp) | OpenSim.Region.Framework.Scenes.Scene | inline |
IncomingUpdateChildAgent(AgentData cAgentData) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
IncomingUpdateChildAgent(AgentPosition cAgentData) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
InventoryService | OpenSim.Region.Framework.Scenes.Scene | |
isNeighborRegion(GridRegion otherRegion) | OpenSim.Region.Framework.Scenes.Scene | inline |
IsReprioritizationEnabled | OpenSim.Region.Framework.Scenes.Scene | |
IsRunning | OpenSim.Region.Framework.Scenes.Scene | |
jointErrorMessage(PhysicsJoint joint, string message) | OpenSim.Region.Framework.Scenes.Scene | inline |
LandChannel | OpenSim.Region.Framework.Scenes.SceneBase | |
LegacySitOffsets | OpenSim.Region.Framework.Scenes.Scene | |
LibraryService | OpenSim.Region.Framework.Scenes.Scene | |
LinkObjects(IClientAPI client, uint parentPrimId, List< uint > childPrimIds) | OpenSim.Region.Framework.Scenes.Scene | inline |
LinkObjects(UUID agentId, uint parentPrimId, List< uint > childPrimIds) | OpenSim.Region.Framework.Scenes.Scene | inline |
loadAllLandObjectsFromStorage(UUID regionID) | OpenSim.Region.Framework.Scenes.Scene | inline |
LoadingPrims | OpenSim.Region.Framework.Scenes.Scene | |
LoadPrimsFromStorage(UUID regionID) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
LoadWindlightProfile() | OpenSim.Region.Framework.Scenes.Scene | inline |
LoadWorldMap() | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
LoginLock | OpenSim.Region.Framework.Scenes.Scene | |
LoginsEnabled | OpenSim.Region.Framework.Scenes.SceneBase | |
m_AgentPreferencesService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_allowScriptCrossings | OpenSim.Region.Framework.Scenes.Scene | |
m_AssetService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_asyncInventorySender | OpenSim.Region.Framework.Scenes.Scene | protected |
m_asyncSceneObjectDeleter | OpenSim.Region.Framework.Scenes.Scene | protected |
m_authenticateHandler | OpenSim.Region.Framework.Scenes.Scene | protected |
m_AuthenticationService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_AuthorizationService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_AvatarFactory | OpenSim.Region.Framework.Scenes.Scene | protected |
m_AvatarService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_capsModule | OpenSim.Region.Framework.Scenes.Scene | protected |
m_clampPrimSize | OpenSim.Region.Framework.Scenes.Scene | |
m_clientManager | OpenSim.Region.Framework.Scenes.SceneBase | protected |
m_config | OpenSim.Region.Framework.Scenes.Scene | protected |
m_defaultDrawDistance | OpenSim.Region.Framework.Scenes.Scene | protected |
m_dialogModule | OpenSim.Region.Framework.Scenes.Scene | protected |
m_dontPersistBefore | OpenSim.Region.Framework.Scenes.Scene | |
m_entityCreators | OpenSim.Region.Framework.Scenes.SceneBase | protected |
m_EstateDataService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_eventManager | OpenSim.Region.Framework.Scenes.SceneBase | protected |
m_GridService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_GridUserService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_groupsModule | OpenSim.Region.Framework.Scenes.Scene | protected |
m_InventoryService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_lastAllocatedLocalId | OpenSim.Region.Framework.Scenes.SceneBase | protected |
m_LibraryService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_linksetCapacity | OpenSim.Region.Framework.Scenes.Scene | |
m_linksetPhysCapacity | OpenSim.Region.Framework.Scenes.Scene | |
m_maxDrawDistance | OpenSim.Region.Framework.Scenes.Scene | protected |
m_maxNonphys | OpenSim.Region.Framework.Scenes.Scene | |
m_maxPhys | OpenSim.Region.Framework.Scenes.Scene | |
m_maxRegionViewDistance | OpenSim.Region.Framework.Scenes.Scene | protected |
m_minNonphys | OpenSim.Region.Framework.Scenes.Scene | |
m_minPhys | OpenSim.Region.Framework.Scenes.Scene | |
m_moduleCommanders | OpenSim.Region.Framework.Scenes.SceneBase | protected |
m_neighbours | OpenSim.Region.Framework.Scenes.Scene | protected |
m_permissions | OpenSim.Region.Framework.Scenes.SceneBase | protected |
m_persistAfter | OpenSim.Region.Framework.Scenes.Scene | |
m_PresenceService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_regionRestartNotifyList | OpenSim.Region.Framework.Scenes.Scene | protected |
m_regStatus | OpenSim.Region.Framework.Scenes.SceneBase | protected |
m_restartWaitTimer | OpenSim.Region.Framework.Scenes.Scene | protected |
m_sceneGridService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_seeIntoBannedRegion | OpenSim.Region.Framework.Scenes.Scene | |
m_serialiser | OpenSim.Region.Framework.Scenes.Scene | protected |
m_SimulationDataService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_simulationService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_simulatorVersion | OpenSim.Region.Framework.Scenes.Scene | protected |
m_snmpService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_splitRegionID | OpenSim.Region.Framework.Scenes.Scene | protected |
m_strictAccessControl | OpenSim.Region.Framework.Scenes.Scene | |
m_timerWatchdog | OpenSim.Region.Framework.Scenes.Scene | protected |
m_trustBinaries | OpenSim.Region.Framework.Scenes.Scene | |
m_useFlySlow | OpenSim.Region.Framework.Scenes.Scene | |
m_UserAccountService | OpenSim.Region.Framework.Scenes.Scene | protected |
m_useTrashOnDelete | OpenSim.Region.Framework.Scenes.Scene | |
m_worldCommModule | OpenSim.Region.Framework.Scenes.Scene | protected |
m_xmlrpcModule | OpenSim.Region.Framework.Scenes.Scene | protected |
MaintenanceRun | OpenSim.Region.Framework.Scenes.Scene | |
MaxDrawDistance | OpenSim.Region.Framework.Scenes.Scene | |
MaxRegionViewDistance | OpenSim.Region.Framework.Scenes.Scene | |
MaxUndoCount | OpenSim.Region.Framework.Scenes.Scene | |
MinMaintenanceTime | OpenSim.Region.Framework.Scenes.Scene | |
ModuleAPIMethods | OpenSim.Region.Framework.Scenes.SceneBase | protected |
ModuleInterfaces | OpenSim.Region.Framework.Scenes.SceneBase | protected |
MonitorBackupTime | OpenSim.Region.Framework.Scenes.Scene | |
MonitorEventTime | OpenSim.Region.Framework.Scenes.Scene | |
MonitorFrameTime | OpenSim.Region.Framework.Scenes.Scene | |
MonitorLandTime | OpenSim.Region.Framework.Scenes.Scene | |
MonitorLastFrameTick | OpenSim.Region.Framework.Scenes.Scene | |
MonitorOtherTime | OpenSim.Region.Framework.Scenes.Scene | |
MonitorPhysicsSyncTime | OpenSim.Region.Framework.Scenes.Scene | |
MonitorPhysicsUpdateTime | OpenSim.Region.Framework.Scenes.Scene | |
MonitorTempOnRezTime | OpenSim.Region.Framework.Scenes.Scene | |
MonitorTerrainTime | OpenSim.Region.Framework.Scenes.Scene | |
MoveInventoryItem(IClientAPI remoteClient, List< InventoryItemBase > items) | OpenSim.Region.Framework.Scenes.Scene | inline |
MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List< InventoryItemBase > items, UUID destfolder) | OpenSim.Region.Framework.Scenes.Scene | inline |
MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inline |
MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inline |
MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) | OpenSim.Region.Framework.Scenes.Scene | inline |
MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List< UUID > items) | OpenSim.Region.Framework.Scenes.Scene | inline |
Name | OpenSim.Region.Framework.Scenes.SceneBase | |
NewUserConnection(AgentCircuitData agent, uint teleportFlags, GridRegion source, out string reason) | OpenSim.Region.Framework.Scenes.Scene | inline |
NewUserConnection(AgentCircuitData acd, uint teleportFlags, GridRegion source, out string reason, bool requirePresenceLookup) | OpenSim.Region.Framework.Scenes.Scene | inline |
Normalized55FPS | OpenSim.Region.Framework.Scenes.Scene | |
OnRestart | OpenSim.Region.Framework.Scenes.SceneBase | |
OtherRegionUp(GridRegion otherRegion) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
PeriodicBackup | OpenSim.Region.Framework.Scenes.Scene | |
Permissions | OpenSim.Region.Framework.Scenes.SceneBase | |
PhysicalPrims | OpenSim.Region.Framework.Scenes.Scene | |
PhysicsEnabled | OpenSim.Region.Framework.Scenes.Scene | |
PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) | OpenSim.Region.Framework.Scenes.Scene | inline |
PhysicsScene | OpenSim.Region.Framework.Scenes.Scene | |
PipeEventsForScript(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
PositionIsInCurrentRegion(Vector3 pos) | OpenSim.Region.Framework.Scenes.Scene | inline |
PresenceService | OpenSim.Region.Framework.Scenes.Scene | |
ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, int transactiontype, string description) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
ProcessParcelBuy(UUID agentId, UUID groupId, bool final, bool groupOwned, bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
ProcessScriptReset(IClientAPI remoteClient, UUID objectID, UUID itemID) | OpenSim.Region.Framework.Scenes.Scene | inline |
QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List< UUID > features, out string reason) | OpenSim.Region.Framework.Scenes.Scene | inline |
RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | OpenSim.Region.Framework.Scenes.Scene | inline |
Ready | OpenSim.Region.Framework.Scenes.SceneBase | |
RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | OpenSim.Region.Framework.Scenes.Scene | inline |
RegionInfo | OpenSim.Region.Framework.Scenes.SceneBase | |
RegionModules | OpenSim.Region.Framework.Scenes.SceneBase | |
RegionStatus | OpenSim.Region.Framework.Scenes.SceneBase | |
RegisterDefaultSceneEvents() | OpenSim.Region.Framework.Scenes.Scene | inlineprotectedvirtual |
RegisterModuleCommander(ICommander commander) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
RegisterModuleInterface< M >(M mod) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
RegisterRegionWithGrid() | OpenSim.Region.Framework.Scenes.Scene | inline |
ReloadEstateData() | OpenSim.Region.Framework.Scenes.Scene | inline |
RemoveClient(UUID agentID, bool closeChildAgents) | OpenSim.Region.Framework.Scenes.Scene | inline |
RemoveExtraSetting(string name) | OpenSim.Region.Framework.Scenes.Scene | inline |
RemoveGroupTarget(SceneObjectGroup grp) | OpenSim.Region.Framework.Scenes.Scene | inline |
RemovePhysicalPrim(int num) | OpenSim.Region.Framework.Scenes.Scene | inline |
RemoveRegionModule(string name) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
ReprioritizationInterval | OpenSim.Region.Framework.Scenes.Scene | |
RequestModuleInterface< T >() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
RequestModuleInterfaces< T >() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
RequestPrim(uint primLocalID, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.Scene | inline |
RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) | OpenSim.Region.Framework.Scenes.Scene | inline |
RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, Vector3 lookat, uint teleportFlags) | OpenSim.Region.Framework.Scenes.Scene | inline |
RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | OpenSim.Region.Framework.Scenes.Scene | inline |
Restart() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e) | OpenSim.Region.Framework.Scenes.Scene | inline |
RestartNow() | OpenSim.Region.Framework.Scenes.Scene | inline |
returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
RezNewScript(UUID agentID, InventoryItemBase itemBase) | OpenSim.Region.Framework.Scenes.Scene | inline |
RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText) | OpenSim.Region.Framework.Scenes.Scene | inline |
RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
RezObject(SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion?rot, Vector3 vel, int param, bool atRoot) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) | OpenSim.Region.Framework.Scenes.Scene | inline |
RootPositionUpdateTolerance | OpenSim.Region.Framework.Scenes.Scene | |
RootReprioritizationDistance | OpenSim.Region.Framework.Scenes.Scene | |
RootRotationUpdateTolerance | OpenSim.Region.Framework.Scenes.Scene | |
RootTerseUpdatePeriod | OpenSim.Region.Framework.Scenes.Scene | |
RootVelocityUpdateTolerance | OpenSim.Region.Framework.Scenes.Scene | |
SaveTerrain() | OpenSim.Region.Framework.Scenes.Scene | inline |
Scene(RegionInfo regInfo, AgentCircuitManager authen, ISimulationDataService simDataService, IEstateDataService estateDataService, IConfigSource config, string simulatorVersion) | OpenSim.Region.Framework.Scenes.Scene | inline |
Scene(RegionInfo regInfo) | OpenSim.Region.Framework.Scenes.Scene | inline |
SceneBase(RegionInfo regInfo) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
SceneGraph | OpenSim.Region.Framework.Scenes.Scene | |
SceneGridService | OpenSim.Region.Framework.Scenes.Scene | |
SceneObjectGroupDeleter | OpenSim.Tests.Common.TestScene | |
ScriptDanger(uint localID, Vector3 pos) | OpenSim.Region.Framework.Scenes.Scene | inline |
ScriptsEnabled | OpenSim.Region.Framework.Scenes.Scene | |
SeeIntoRegion | OpenSim.Region.Framework.Scenes.Scene | |
SelectPrim(uint primLocalID, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.Scene | inline |
SendCommandToPlugins(string[] args) | OpenSim.Region.Framework.Scenes.Scene | inline |
SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) | OpenSim.Region.Framework.Scenes.Scene | inline |
SendKillObject(List< uint > localIDs) | OpenSim.Region.Framework.Scenes.Scene | inline |
SendLayerData(IClientAPI RemoteClient) | OpenSim.Region.Framework.Scenes.SceneBase | inlinevirtual |
SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) | OpenSim.Region.Framework.Scenes.Scene | inline |
SendPeriodicAppearanceUpdates | OpenSim.Region.Framework.Scenes.Scene | |
SetModuleInterfaces() | OpenSim.Region.Framework.Scenes.Scene | inline |
SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | OpenSim.Region.Framework.Scenes.Scene | inline |
setThreadCount(int inUseThreads) | OpenSim.Region.Framework.Scenes.Scene | inline |
ShuttingDown | OpenSim.Region.Framework.Scenes.Scene | |
SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, UUID targetID, bool fromAgent, bool broadcast) | OpenSim.Region.Framework.Scenes.Scene | inline |
SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent, bool broadcast) | OpenSim.Region.Framework.Scenes.Scene | inlineprotected |
SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | OpenSim.Region.Framework.Scenes.Scene | inline |
SimChat(string message, ChatTypeEnum type, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | OpenSim.Region.Framework.Scenes.Scene | inline |
SimChat(string message, string fromName) | OpenSim.Region.Framework.Scenes.Scene | inline |
SimChatBroadcast(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | OpenSim.Region.Framework.Scenes.Scene | inline |
SimChatToAgent(UUID targetID, byte[] message, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | OpenSim.Region.Framework.Scenes.Scene | inline |
SimulationDataService | OpenSim.Region.Framework.Scenes.Scene | |
SimulationService | OpenSim.Region.Framework.Scenes.Scene | |
SnmpService | OpenSim.Region.Framework.Scenes.Scene | |
SpawnPoint() | OpenSim.Region.Framework.Scenes.Scene | inline |
SpawnPointRouting | OpenSim.Region.Framework.Scenes.Scene | |
SplitRegionID | OpenSim.Region.Framework.Scenes.Scene | |
StackModuleInterface< M >(M mod) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
Start() | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
Start(bool startScripts) | OpenSim.Region.Framework.Scenes.Scene | inline |
StartDisabled | OpenSim.Region.Framework.Scenes.Scene | |
StartScripts() | OpenSim.Region.Framework.Scenes.Scene | inline |
StartTimerWatchdog() | OpenSim.Region.Framework.Scenes.Scene | inline |
StatsReporter | OpenSim.Region.Framework.Scenes.Scene | |
StoreExtraSetting(string name, string val) | OpenSim.Region.Framework.Scenes.Scene | inline |
StoreWindlightProfile(RegionLightShareData wl) | OpenSim.Region.Framework.Scenes.Scene | inline |
SubscribeToClientEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SubscribeToClientGridEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SubscribeToClientInventoryEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SubscribeToClientNetworkEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SubscribeToClientParcelEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SubscribeToClientPrimEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SubscribeToClientPrimRezEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SubscribeToClientScriptEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SubscribeToClientTeleportEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SubscribeToClientTerrainEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
SupportsRayCastFiltered() | OpenSim.Region.Framework.Scenes.Scene | inline |
SwapRootAgentCount(bool rootChildChildRootTF) | OpenSim.Region.Framework.Scenes.Scene | inline |
SynchronizeScene | OpenSim.Region.Framework.Scenes.Scene | |
SynchronizeSceneHandler(Scene scene) | OpenSim.Region.Framework.Scenes.Scene | |
TelehubAllowLandmarks | OpenSim.Region.Framework.Scenes.Scene | |
TeleportClientHome(UUID agentId, IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) | OpenSim.Region.Framework.Scenes.Scene | inline |
TestScene(RegionInfo regInfo, AgentCircuitManager authen, ISimulationDataService simDataService, IEstateDataService estateDataService, IConfigSource config, string simulatorVersion) | OpenSim.Tests.Common.TestScene | inline |
ThreadAlive(int threadCode) | OpenSim.Region.Framework.Scenes.Scene | inline |
TimeDilation | OpenSim.Region.Framework.Scenes.Scene | |
TimerWatchdog(object sender, ElapsedEventArgs e) | OpenSim.Region.Framework.Scenes.Scene | inline |
TriggerEstateSunUpdate() | OpenSim.Region.Framework.Scenes.Scene | inline |
TryGetAvatarByName(string avatarName, out ScenePresence avatar) | OpenSim.Region.Framework.Scenes.Scene | inline |
TryGetClient(UUID avatarID, out IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inline |
TryGetClient(System.Net.IPEndPoint remoteEndPoint, out IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inline |
TryGetSceneObjectGroup(UUID fullID, out SceneObjectGroup sog) | OpenSim.Region.Framework.Scenes.Scene | inline |
TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop) | OpenSim.Region.Framework.Scenes.Scene | inline |
TryGetScenePresence(UUID agentID, out ScenePresence sp) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
OpenSim::Region::Framework::Scenes::SceneBase.TryGetScenePresence(UUID agentID, out object scenePresence) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
UnixStartTime | OpenSim.Region.Framework.Scenes.Scene | |
UnlinkSceneObject(SceneObjectGroup so, bool softDelete) | OpenSim.Region.Framework.Scenes.Scene | inline |
UnregisterModuleCommander(string name) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
UnregisterModuleInterface< M >(M mod) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
UnSubscribeToClientEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UnSubscribeToClientGridEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UnSubscribeToClientInventoryEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UnSubscribeToClientNetworkEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UnSubscribeToClientParcelEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UnSubscribeToClientPrimEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UnSubscribeToClientPrimRezEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UnSubscribeToClientScriptEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UnSubscribeToClientTeleportEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UnSubscribeToClientTerrainEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
Update(int frames) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
UpdateCircuitData(AgentCircuitData data) | OpenSim.Region.Framework.Scenes.Scene | inline |
UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, UUID itemID, InventoryItemBase itemUpd) | OpenSim.Region.Framework.Scenes.Scene | inline |
UpdatePrioritizationScheme | OpenSim.Region.Framework.Scenes.Scene | |
updateScenePartGroup(SceneObjectPart part, SceneObjectGroup grp) | OpenSim.Region.Framework.Scenes.Scene | inline |
UpdateTaskInventory(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem itemInfo, uint primLocalID) | OpenSim.Region.Framework.Scenes.Scene | inline |
UseBackup | OpenSim.Region.Framework.Scenes.Scene | |
UserAccountService | OpenSim.Region.Framework.Scenes.Scene | |
UserManagementModule | OpenSim.Region.Framework.Scenes.Scene | |
VerifyUserPresence(AgentCircuitData agent, out string reason) | OpenSim.Tests.Common.TestScene | inlinevirtual |
WaitGetScenePresence(UUID agentID) | OpenSim.Region.Framework.Scenes.Scene | inlineprotectedvirtual |
XferManager | OpenSim.Region.Framework.Scenes.Scene | |