OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
OpenSim.Tests.Common.TestScene Member List

This is the complete list of members for OpenSim.Tests.Common.TestScene, including all inherited members.

ActiveOpenSim.Region.Framework.Scenes.Scene
AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback)OpenSim.Region.Framework.Scenes.SceneBaseinline
AddCommand(string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback)OpenSim.Region.Framework.Scenes.SceneBaseinline
AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)OpenSim.Region.Framework.Scenes.SceneBaseinline
AddCommand(string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)OpenSim.Region.Framework.Scenes.SceneBaseinline
AddGroupTarget(SceneObjectGroup grp)OpenSim.Region.Framework.Scenes.Sceneinline
AddInventoryItem(InventoryItemBase item)OpenSim.Region.Framework.Scenes.Sceneinline
AddInventoryItem(InventoryItemBase item, bool trigger)OpenSim.Region.Framework.Scenes.Sceneinline
AddInventoryItem(UUID AgentID, InventoryItemBase item)OpenSim.Region.Framework.Scenes.Sceneinline
AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)OpenSim.Region.Framework.Scenes.Sceneinline
AddInventoryItemReturned(UUID AgentId, InventoryItemBase item)OpenSim.Region.Framework.Scenes.Sceneinline
AddNeighborRegion(RegionInfo region)OpenSim.Region.Framework.Scenes.Sceneinline
AddNewAgent(IClientAPI client, PresenceType type)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
AddNewPrim(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, byte RayEndIsIntersection)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
AddNewPrim(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)OpenSim.Region.Framework.Scenes.Sceneinline
AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)OpenSim.Region.Framework.Scenes.Sceneinline
AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3?pos, Quaternion?rot, Vector3 vel)OpenSim.Region.Framework.Scenes.Sceneinline
AddPhysicalPrim(int num)OpenSim.Region.Framework.Scenes.Sceneinline
AddRegionModule(string name, IRegionModuleBase module)OpenSim.Region.Framework.Scenes.SceneBaseinline
AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)OpenSim.Region.Framework.Scenes.Sceneinline
AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)OpenSim.Region.Framework.Scenes.Sceneinline
AddReturn(UUID agentID, string objectName, Vector3 location, string reason)OpenSim.Region.Framework.Scenes.Sceneinline
AddSceneObject(SceneObjectGroup sceneObject)OpenSim.Region.Framework.Scenes.Sceneinline
AddScriptExecutionTime(long ticks)OpenSim.Region.Framework.Scenes.Sceneinline
AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)OpenSim.Region.Framework.Scenes.Sceneinline
AgentPreferencesServiceOpenSim.Region.Framework.Scenes.Scene
AgentTransactionsModuleOpenSim.Region.Framework.Scenes.Scene
AllModulesLoaded()OpenSim.Region.Framework.Scenes.Sceneinline
AllocateLocalId()OpenSim.Region.Framework.Scenes.SceneBaseinline
AllowAvatarCrossingOpenSim.Region.Framework.Scenes.Scene
AllowScriptCrossingsOpenSim.Region.Framework.Scenes.Scene
AssetServiceOpenSim.Region.Framework.Scenes.Scene
AttachmentsModuleOpenSim.Region.Framework.Scenes.Scene
attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)OpenSim.Region.Framework.Scenes.Sceneinline
AuthenticateHandlerOpenSim.Region.Framework.Scenes.Scene
AuthenticationServiceOpenSim.Region.Framework.Scenes.Scene
AuthorizationServiceOpenSim.Region.Framework.Scenes.Scene
AuthorizeUser(AgentCircuitData agent, bool bypassAccessControl, out string reason)OpenSim.Region.Framework.Scenes.Sceneinlineprotectedvirtual
AvatarFactoryOpenSim.Region.Framework.Scenes.Scene
AvatarServiceOpenSim.Region.Framework.Scenes.Scene
Backup(bool forced)OpenSim.Region.Framework.Scenes.Sceneinline
CapsModuleOpenSim.Region.Framework.Scenes.Scene
CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)OpenSim.Region.Framework.Scenes.Sceneinline
CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId, UUID primId, bool isScriptRunning, byte[] data)OpenSim.Region.Framework.Scenes.Sceneinline
CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId, UUID primId, bool isScriptRunning, byte[] data)OpenSim.Region.Framework.Scenes.Sceneinline
ChangeCircuitCode(uint oldcc, uint newcc)OpenSim.Region.Framework.Scenes.Sceneinline
CheckAndAddAgentDataFormats(object mod)OpenSim.Region.Framework.Scenes.SceneBaseinlineprotected
CheckClient(UUID agentID, System.Net.IPEndPoint ep)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
CheckLandPositionAccess(UUID agentID, bool NotCrossing, bool checkTeleHub, Vector3 position, out string reason)OpenSim.Region.Framework.Scenes.Sceneinline
CheckNeighborRegion(RegionInfo region)OpenSim.Region.Framework.Scenes.Sceneinline
ChildReprioritizationDistanceOpenSim.Region.Framework.Scenes.Scene
ChildTerseUpdatePeriodOpenSim.Region.Framework.Scenes.Scene
ClampNegativeZOpenSim.Region.Framework.Scenes.Scene
CleanTempObjects()OpenSim.Region.Framework.Scenes.Sceneinline
ClientMoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, uint primLocalId, UUID itemId)OpenSim.Region.Framework.Scenes.Sceneinline
Close()OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
CloseAgent(UUID agentID, bool force, string auth_token)OpenSim.Region.Framework.Scenes.Sceneinline
CloseAgent(UUID agentID, bool force)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
CollidablePrimsOpenSim.Region.Framework.Scenes.Scene
CombineRegionsOpenSim.Region.Framework.Scenes.Scene
ConfigOpenSim.Region.Framework.Scenes.SceneBase
ConsoleScene()OpenSim.Region.Framework.Scenes.Sceneinline
ConvertLocalIDToFullID(uint localID)OpenSim.Region.Framework.Scenes.Sceneinline
CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, UUID newFolderID, string newName)OpenSim.Region.Framework.Scenes.Sceneinline
CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)OpenSim.Region.Framework.Scenes.Sceneinline
CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, string description, uint flags, uint callbackID, UUID assetID, sbyte assetType, sbyte invType, uint nextOwnerMask, int creationDate)OpenSim.Region.Framework.Scenes.Sceneinline
CreateScriptInstances()OpenSim.Region.Framework.Scenes.Sceneinline
CrossAgentToNewRegion(ScenePresence agent, bool isFlying)OpenSim.Region.Framework.Scenes.Sceneinline
DebugAnimationsOpenSim.Region.Framework.Scenes.Scene
DebugTeleportingOpenSim.Region.Framework.Scenes.Scene
DebugUpdatesOpenSim.Region.Framework.Scenes.Scene
DefaultDrawDistanceOpenSim.Region.Framework.Scenes.Scene
DefaultScriptEngineOpenSim.Region.Framework.Scenes.Scene
DeleteAllSceneObjects()OpenSim.Region.Framework.Scenes.Sceneinline
DeleteAllSceneObjects(bool exceptNoCopy)OpenSim.Region.Framework.Scenes.Sceneinline
DeleteFromStorage(UUID uuid)OpenSim.Region.Framework.Scenes.Sceneinline
DeleteSceneObject(SceneObjectGroup group, bool silent)OpenSim.Region.Framework.Scenes.Sceneinline
DeleteSceneObject(SceneObjectGroup group, bool silent, bool removeScripts)OpenSim.Region.Framework.Scenes.Sceneinline
DelinkObjects(List< uint > primIds, IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinline
DeRezObjects(IClientAPI remoteClient, List< uint > localIDs, UUID groupID, DeRezAction action, UUID destinationID)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
DeselectPrim(uint primLocalID, IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.Sceneinline
DeserializeObject(string representation)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
DoMaintenance(int runs)OpenSim.Region.Framework.Scenes.Sceneinline
doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)OpenSim.Region.Framework.Scenes.Sceneinline
DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)OpenSim.Region.Framework.Scenes.Sceneinline
EmergencyMonitoringOpenSim.Region.Framework.Scenes.Scene
EntitiesOpenSim.Region.Framework.Scenes.Scene
EntityTransferModuleOpenSim.Region.Framework.Scenes.Scene
EstateDataServiceOpenSim.Region.Framework.Scenes.Scene
EventManagerOpenSim.Region.Framework.Scenes.SceneBase
ForceClientUpdate()OpenSim.Region.Framework.Scenes.Sceneinline
ForceSceneObjectBackup(SceneObjectGroup group)OpenSim.Region.Framework.Scenes.Sceneinline
ForEachClient(Action< IClientAPI > action)OpenSim.Region.Framework.Scenes.Sceneinline
ForEachRootClient(Action< IClientAPI > action)OpenSim.Region.Framework.Scenes.Sceneinline
ForEachRootScenePresence(Action< ScenePresence > action)OpenSim.Region.Framework.Scenes.Sceneinline
ForEachScenePresence(Action< ScenePresence > action)OpenSim.Region.Framework.Scenes.Sceneinline
ForEachSOG(Action< SceneObjectGroup > action)OpenSim.Region.Framework.Scenes.Sceneinline
FormatsOfferedOpenSim.Region.Framework.Scenes.SceneBaseprotected
FormatsWantedOpenSim.Region.Framework.Scenes.SceneBaseprotected
FrameOpenSim.Region.Framework.Scenes.Scene
FrameTimeOpenSim.Region.Framework.Scenes.Scene
FrameTimeCritPercentOpenSim.Region.Framework.Scenes.Scene
FrameTimeWarnPercentOpenSim.Region.Framework.Scenes.Scene
GetAgentHomeURI(UUID agentID)OpenSim.Region.Framework.Scenes.Sceneinline
GetAndResetScriptExecutionTime()OpenSim.Region.Framework.Scenes.Sceneinline
GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)OpenSim.Region.Framework.Scenes.Sceneinline
GetChildAgentCount()OpenSim.Region.Framework.Scenes.Sceneinline
GetCombinedBoundingBox(List< SceneObjectGroup > objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)OpenSim.Region.Framework.Scenes.Sceneinlinestatic
GetCommander(string name)OpenSim.Region.Framework.Scenes.SceneBaseinline
GetCommanders()OpenSim.Region.Framework.Scenes.SceneBaseinline
GetConfig()OpenSim.Region.Framework.Scenes.Sceneinlineprotectedvirtual
GetEntities()OpenSim.Region.Framework.Scenes.Sceneinline
GetEstateRegions(int estateID)OpenSim.Region.Framework.Scenes.Sceneinline
GetExtraSetting(string name)OpenSim.Region.Framework.Scenes.Sceneinline
GetFormatsOffered()OpenSim.Region.Framework.Scenes.SceneBaseinline
GetGroundHeight(float x, float y)OpenSim.Region.Framework.Scenes.Sceneinline
GetGroupByPrim(uint localID)OpenSim.Region.Framework.Scenes.Sceneinline
GetGroupByPrim(UUID fullID)OpenSim.Region.Framework.Scenes.Sceneinline
GetHealth(out int flags, out string message)OpenSim.Region.Framework.Scenes.Sceneinline
GetInaccurateNeighborCount()OpenSim.Region.Framework.Scenes.Sceneinline
GetLandData(float x, float y)OpenSim.Region.Framework.Scenes.Sceneinline
GetLandData(Vector3 pos)OpenSim.Region.Framework.Scenes.Sceneinline
GetLandData(uint x, uint y)OpenSim.Region.Framework.Scenes.Sceneinline
GetNearestAllowedParcel(UUID avatarId, float x, float y)OpenSim.Region.Framework.Scenes.Sceneinline
GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)OpenSim.Region.Framework.Scenes.Sceneinline
GetNearestAllowedPosition(ScenePresence avatar)OpenSim.Region.Framework.Scenes.Sceneinline
GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)OpenSim.Region.Framework.Scenes.Sceneinline
GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)OpenSim.Region.Framework.Scenes.Sceneinline
GetObjectsToRez(byte[] assetData, bool isAttachment, out List< SceneObjectGroup > objlist, out List< Vector3 > veclist, out Vector3 bbox, out float offsetHeight)OpenSim.Region.Framework.Scenes.Sceneinline
GetRootAgentCount()OpenSim.Region.Framework.Scenes.Sceneinline
GetSceneObjectGroup(UUID fullID)OpenSim.Region.Framework.Scenes.Sceneinline
GetSceneObjectGroup(uint localID)OpenSim.Region.Framework.Scenes.Sceneinline
GetSceneObjectGroup(string name)OpenSim.Region.Framework.Scenes.Sceneinline
GetSceneObjectGroups()OpenSim.Region.Framework.Scenes.Sceneinline
GetSceneObjectPart(string name)OpenSim.Region.Framework.Scenes.Sceneinline
GetSceneObjectPart(uint localID)OpenSim.Region.Framework.Scenes.Sceneinline
GetSceneObjectPart(UUID fullID)OpenSim.Region.Framework.Scenes.Sceneinline
GetScenePresence(UUID agentID)OpenSim.Region.Framework.Scenes.Sceneinline
GetScenePresence(string firstName, string lastName)OpenSim.Region.Framework.Scenes.Sceneinline
GetScenePresence(uint localID)OpenSim.Region.Framework.Scenes.Sceneinline
GetScenePresences()OpenSim.Region.Framework.Scenes.Sceneinline
GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)OpenSim.Region.Framework.Scenes.Sceneinline
GetSimulatorVersion()OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
GetUserFlags(UUID user)OpenSim.Region.Framework.Scenes.Sceneinline
GiveInventoryFolder(IClientAPI client, UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId, out string message)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId, out string message)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId, out string message)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
GridServiceOpenSim.Region.Framework.Scenes.Scene
GridUserServiceOpenSim.Region.Framework.Scenes.Scene
HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType, string folderName, UUID parentID)OpenSim.Region.Framework.Scenes.Sceneinline
HandleEditCommand(string[] cmdparams)OpenSim.Region.Framework.Scenes.Sceneinline
HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)OpenSim.Region.Framework.Scenes.Sceneinline
HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)OpenSim.Region.Framework.Scenes.Sceneinline
HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)OpenSim.Region.Framework.Scenes.Sceneinline
HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)OpenSim.Region.Framework.Scenes.Sceneinline
HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List< ulong > regionslst)OpenSim.Region.Framework.Scenes.Sceneinline
HandleUpdateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort type, string name, UUID parentID)OpenSim.Region.Framework.Scenes.Sceneinline
HeightmapOpenSim.Region.Framework.Scenes.SceneBase
IncomingCreateObject(Vector3 newPosition, ISceneObject sog)OpenSim.Region.Framework.Scenes.Sceneinline
IncomingHelloNeighbour(RegionInfo neighbour)OpenSim.Region.Framework.Scenes.Sceneinline
IncomingPreCloseClient(ScenePresence sp)OpenSim.Region.Framework.Scenes.Sceneinline
IncomingUpdateChildAgent(AgentData cAgentData)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
IncomingUpdateChildAgent(AgentPosition cAgentData)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
InventoryServiceOpenSim.Region.Framework.Scenes.Scene
isNeighborRegion(GridRegion otherRegion)OpenSim.Region.Framework.Scenes.Sceneinline
IsReprioritizationEnabledOpenSim.Region.Framework.Scenes.Scene
IsRunningOpenSim.Region.Framework.Scenes.Scene
jointErrorMessage(PhysicsJoint joint, string message)OpenSim.Region.Framework.Scenes.Sceneinline
LandChannelOpenSim.Region.Framework.Scenes.SceneBase
LegacySitOffsetsOpenSim.Region.Framework.Scenes.Scene
LibraryServiceOpenSim.Region.Framework.Scenes.Scene
LinkObjects(IClientAPI client, uint parentPrimId, List< uint > childPrimIds)OpenSim.Region.Framework.Scenes.Sceneinline
LinkObjects(UUID agentId, uint parentPrimId, List< uint > childPrimIds)OpenSim.Region.Framework.Scenes.Sceneinline
loadAllLandObjectsFromStorage(UUID regionID)OpenSim.Region.Framework.Scenes.Sceneinline
LoadingPrimsOpenSim.Region.Framework.Scenes.Scene
LoadPrimsFromStorage(UUID regionID)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
LoadWindlightProfile()OpenSim.Region.Framework.Scenes.Sceneinline
LoadWorldMap()OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
LoginLockOpenSim.Region.Framework.Scenes.Scene
LoginsEnabledOpenSim.Region.Framework.Scenes.SceneBase
m_AgentPreferencesServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_allowScriptCrossingsOpenSim.Region.Framework.Scenes.Scene
m_AssetServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_asyncInventorySenderOpenSim.Region.Framework.Scenes.Sceneprotected
m_asyncSceneObjectDeleterOpenSim.Region.Framework.Scenes.Sceneprotected
m_authenticateHandlerOpenSim.Region.Framework.Scenes.Sceneprotected
m_AuthenticationServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_AuthorizationServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_AvatarFactoryOpenSim.Region.Framework.Scenes.Sceneprotected
m_AvatarServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_capsModuleOpenSim.Region.Framework.Scenes.Sceneprotected
m_clampPrimSizeOpenSim.Region.Framework.Scenes.Scene
m_clientManagerOpenSim.Region.Framework.Scenes.SceneBaseprotected
m_configOpenSim.Region.Framework.Scenes.Sceneprotected
m_defaultDrawDistanceOpenSim.Region.Framework.Scenes.Sceneprotected
m_dialogModuleOpenSim.Region.Framework.Scenes.Sceneprotected
m_dontPersistBeforeOpenSim.Region.Framework.Scenes.Scene
m_entityCreatorsOpenSim.Region.Framework.Scenes.SceneBaseprotected
m_EstateDataServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_eventManagerOpenSim.Region.Framework.Scenes.SceneBaseprotected
m_GridServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_GridUserServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_groupsModuleOpenSim.Region.Framework.Scenes.Sceneprotected
m_InventoryServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_lastAllocatedLocalIdOpenSim.Region.Framework.Scenes.SceneBaseprotected
m_LibraryServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_linksetCapacityOpenSim.Region.Framework.Scenes.Scene
m_linksetPhysCapacityOpenSim.Region.Framework.Scenes.Scene
m_maxDrawDistanceOpenSim.Region.Framework.Scenes.Sceneprotected
m_maxNonphysOpenSim.Region.Framework.Scenes.Scene
m_maxPhysOpenSim.Region.Framework.Scenes.Scene
m_maxRegionViewDistanceOpenSim.Region.Framework.Scenes.Sceneprotected
m_minNonphysOpenSim.Region.Framework.Scenes.Scene
m_minPhysOpenSim.Region.Framework.Scenes.Scene
m_moduleCommandersOpenSim.Region.Framework.Scenes.SceneBaseprotected
m_neighboursOpenSim.Region.Framework.Scenes.Sceneprotected
m_permissionsOpenSim.Region.Framework.Scenes.SceneBaseprotected
m_persistAfterOpenSim.Region.Framework.Scenes.Scene
m_PresenceServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_regionRestartNotifyListOpenSim.Region.Framework.Scenes.Sceneprotected
m_regStatusOpenSim.Region.Framework.Scenes.SceneBaseprotected
m_restartWaitTimerOpenSim.Region.Framework.Scenes.Sceneprotected
m_sceneGridServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_seeIntoBannedRegionOpenSim.Region.Framework.Scenes.Scene
m_serialiserOpenSim.Region.Framework.Scenes.Sceneprotected
m_SimulationDataServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_simulationServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_simulatorVersionOpenSim.Region.Framework.Scenes.Sceneprotected
m_snmpServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_splitRegionIDOpenSim.Region.Framework.Scenes.Sceneprotected
m_strictAccessControlOpenSim.Region.Framework.Scenes.Scene
m_timerWatchdogOpenSim.Region.Framework.Scenes.Sceneprotected
m_trustBinariesOpenSim.Region.Framework.Scenes.Scene
m_useFlySlowOpenSim.Region.Framework.Scenes.Scene
m_UserAccountServiceOpenSim.Region.Framework.Scenes.Sceneprotected
m_useTrashOnDeleteOpenSim.Region.Framework.Scenes.Scene
m_worldCommModuleOpenSim.Region.Framework.Scenes.Sceneprotected
m_xmlrpcModuleOpenSim.Region.Framework.Scenes.Sceneprotected
MaintenanceRunOpenSim.Region.Framework.Scenes.Scene
MaxDrawDistanceOpenSim.Region.Framework.Scenes.Scene
MaxRegionViewDistanceOpenSim.Region.Framework.Scenes.Scene
MaxUndoCountOpenSim.Region.Framework.Scenes.Scene
MinMaintenanceTimeOpenSim.Region.Framework.Scenes.Scene
ModuleAPIMethodsOpenSim.Region.Framework.Scenes.SceneBaseprotected
ModuleInterfacesOpenSim.Region.Framework.Scenes.SceneBaseprotected
MonitorBackupTimeOpenSim.Region.Framework.Scenes.Scene
MonitorEventTimeOpenSim.Region.Framework.Scenes.Scene
MonitorFrameTimeOpenSim.Region.Framework.Scenes.Scene
MonitorLandTimeOpenSim.Region.Framework.Scenes.Scene
MonitorLastFrameTickOpenSim.Region.Framework.Scenes.Scene
MonitorOtherTimeOpenSim.Region.Framework.Scenes.Scene
MonitorPhysicsSyncTimeOpenSim.Region.Framework.Scenes.Scene
MonitorPhysicsUpdateTimeOpenSim.Region.Framework.Scenes.Scene
MonitorTempOnRezTimeOpenSim.Region.Framework.Scenes.Scene
MonitorTerrainTimeOpenSim.Region.Framework.Scenes.Scene
MoveInventoryItem(IClientAPI remoteClient, List< InventoryItemBase > items)OpenSim.Region.Framework.Scenes.Sceneinline
MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List< InventoryItemBase > items, UUID destfolder)OpenSim.Region.Framework.Scenes.Sceneinline
MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId, out string message)OpenSim.Region.Framework.Scenes.Sceneinline
MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId, out string message)OpenSim.Region.Framework.Scenes.Sceneinline
MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)OpenSim.Region.Framework.Scenes.Sceneinline
MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List< UUID > items)OpenSim.Region.Framework.Scenes.Sceneinline
NameOpenSim.Region.Framework.Scenes.SceneBase
NewUserConnection(AgentCircuitData agent, uint teleportFlags, GridRegion source, out string reason)OpenSim.Region.Framework.Scenes.Sceneinline
NewUserConnection(AgentCircuitData acd, uint teleportFlags, GridRegion source, out string reason, bool requirePresenceLookup)OpenSim.Region.Framework.Scenes.Sceneinline
Normalized55FPSOpenSim.Region.Framework.Scenes.Scene
OnRestartOpenSim.Region.Framework.Scenes.SceneBase
OtherRegionUp(GridRegion otherRegion)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
PeriodicBackupOpenSim.Region.Framework.Scenes.Scene
PermissionsOpenSim.Region.Framework.Scenes.SceneBase
PhysicalPrimsOpenSim.Region.Framework.Scenes.Scene
PhysicsEnabledOpenSim.Region.Framework.Scenes.Scene
PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)OpenSim.Region.Framework.Scenes.Sceneinline
PhysicsSceneOpenSim.Region.Framework.Scenes.Scene
PipeEventsForScript(uint localID)OpenSim.Region.Framework.Scenes.Sceneinline
PositionIsInCurrentRegion(Vector3 pos)OpenSim.Region.Framework.Scenes.Sceneinline
PresenceServiceOpenSim.Region.Framework.Scenes.Scene
ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, int transactiontype, string description)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
ProcessParcelBuy(UUID agentId, UUID groupId, bool final, bool groupOwned, bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
ProcessScriptReset(IClientAPI remoteClient, UUID objectID, UUID itemID)OpenSim.Region.Framework.Scenes.Sceneinline
QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List< UUID > features, out string reason)OpenSim.Region.Framework.Scenes.Sceneinline
RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)OpenSim.Region.Framework.Scenes.Sceneinline
ReadyOpenSim.Region.Framework.Scenes.SceneBase
RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)OpenSim.Region.Framework.Scenes.Sceneinline
RegionInfoOpenSim.Region.Framework.Scenes.SceneBase
RegionModulesOpenSim.Region.Framework.Scenes.SceneBase
RegionStatusOpenSim.Region.Framework.Scenes.SceneBase
RegisterDefaultSceneEvents()OpenSim.Region.Framework.Scenes.Sceneinlineprotectedvirtual
RegisterModuleCommander(ICommander commander)OpenSim.Region.Framework.Scenes.SceneBaseinline
RegisterModuleInterface< M >(M mod)OpenSim.Region.Framework.Scenes.SceneBaseinline
RegisterRegionWithGrid()OpenSim.Region.Framework.Scenes.Sceneinline
ReloadEstateData()OpenSim.Region.Framework.Scenes.Sceneinline
RemoveClient(UUID agentID, bool closeChildAgents)OpenSim.Region.Framework.Scenes.Sceneinline
RemoveExtraSetting(string name)OpenSim.Region.Framework.Scenes.Sceneinline
RemoveGroupTarget(SceneObjectGroup grp)OpenSim.Region.Framework.Scenes.Sceneinline
RemovePhysicalPrim(int num)OpenSim.Region.Framework.Scenes.Sceneinline
RemoveRegionModule(string name)OpenSim.Region.Framework.Scenes.SceneBaseinline
RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID)OpenSim.Region.Framework.Scenes.Sceneinline
ReprioritizationIntervalOpenSim.Region.Framework.Scenes.Scene
RequestModuleInterface< T >()OpenSim.Region.Framework.Scenes.SceneBaseinline
RequestModuleInterfaces< T >()OpenSim.Region.Framework.Scenes.SceneBaseinline
RequestPrim(uint primLocalID, IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.Sceneinline
RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)OpenSim.Region.Framework.Scenes.Sceneinline
RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, Vector3 lookat, uint teleportFlags)OpenSim.Region.Framework.Scenes.Sceneinline
RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)OpenSim.Region.Framework.Scenes.Sceneinline
Restart()OpenSim.Region.Framework.Scenes.SceneBaseinline
RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e)OpenSim.Region.Framework.Scenes.Sceneinline
RestartNow()OpenSim.Region.Framework.Scenes.Sceneinline
returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
RezNewScript(UUID agentID, InventoryItemBase itemBase)OpenSim.Region.Framework.Scenes.Sceneinline
RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText)OpenSim.Region.Framework.Scenes.Sceneinline
RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
RezObject(SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion?rot, Vector3 vel, int param, bool atRoot)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)OpenSim.Region.Framework.Scenes.Sceneinline
RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID)OpenSim.Region.Framework.Scenes.Sceneinline
RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)OpenSim.Region.Framework.Scenes.Sceneinline
RootPositionUpdateToleranceOpenSim.Region.Framework.Scenes.Scene
RootReprioritizationDistanceOpenSim.Region.Framework.Scenes.Scene
RootRotationUpdateToleranceOpenSim.Region.Framework.Scenes.Scene
RootTerseUpdatePeriodOpenSim.Region.Framework.Scenes.Scene
RootVelocityUpdateToleranceOpenSim.Region.Framework.Scenes.Scene
SaveTerrain()OpenSim.Region.Framework.Scenes.Sceneinline
Scene(RegionInfo regInfo, AgentCircuitManager authen, ISimulationDataService simDataService, IEstateDataService estateDataService, IConfigSource config, string simulatorVersion)OpenSim.Region.Framework.Scenes.Sceneinline
Scene(RegionInfo regInfo)OpenSim.Region.Framework.Scenes.Sceneinline
SceneBase(RegionInfo regInfo)OpenSim.Region.Framework.Scenes.SceneBaseinline
SceneGraphOpenSim.Region.Framework.Scenes.Scene
SceneGridServiceOpenSim.Region.Framework.Scenes.Scene
SceneObjectGroupDeleterOpenSim.Tests.Common.TestScene
ScriptDanger(uint localID, Vector3 pos)OpenSim.Region.Framework.Scenes.Sceneinline
ScriptsEnabledOpenSim.Region.Framework.Scenes.Scene
SeeIntoRegionOpenSim.Region.Framework.Scenes.Scene
SelectPrim(uint primLocalID, IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.Sceneinline
SendCommandToPlugins(string[] args)OpenSim.Region.Framework.Scenes.Sceneinline
SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)OpenSim.Region.Framework.Scenes.Sceneinline
SendKillObject(List< uint > localIDs)OpenSim.Region.Framework.Scenes.Sceneinline
SendLayerData(IClientAPI RemoteClient)OpenSim.Region.Framework.Scenes.SceneBaseinlinevirtual
SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)OpenSim.Region.Framework.Scenes.Sceneinline
SendPeriodicAppearanceUpdatesOpenSim.Region.Framework.Scenes.Scene
SetModuleInterfaces()OpenSim.Region.Framework.Scenes.Sceneinline
SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)OpenSim.Region.Framework.Scenes.Sceneinline
setThreadCount(int inUseThreads)OpenSim.Region.Framework.Scenes.Sceneinline
ShuttingDownOpenSim.Region.Framework.Scenes.Scene
SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, UUID targetID, bool fromAgent, bool broadcast)OpenSim.Region.Framework.Scenes.Sceneinline
SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent, bool broadcast)OpenSim.Region.Framework.Scenes.Sceneinlineprotected
SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)OpenSim.Region.Framework.Scenes.Sceneinline
SimChat(string message, ChatTypeEnum type, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)OpenSim.Region.Framework.Scenes.Sceneinline
SimChat(string message, string fromName)OpenSim.Region.Framework.Scenes.Sceneinline
SimChatBroadcast(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)OpenSim.Region.Framework.Scenes.Sceneinline
SimChatToAgent(UUID targetID, byte[] message, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)OpenSim.Region.Framework.Scenes.Sceneinline
SimulationDataServiceOpenSim.Region.Framework.Scenes.Scene
SimulationServiceOpenSim.Region.Framework.Scenes.Scene
SnmpServiceOpenSim.Region.Framework.Scenes.Scene
SpawnPoint()OpenSim.Region.Framework.Scenes.Sceneinline
SpawnPointRoutingOpenSim.Region.Framework.Scenes.Scene
SplitRegionIDOpenSim.Region.Framework.Scenes.Scene
StackModuleInterface< M >(M mod)OpenSim.Region.Framework.Scenes.SceneBaseinline
Start()OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
Start(bool startScripts)OpenSim.Region.Framework.Scenes.Sceneinline
StartDisabledOpenSim.Region.Framework.Scenes.Scene
StartScripts()OpenSim.Region.Framework.Scenes.Sceneinline
StartTimerWatchdog()OpenSim.Region.Framework.Scenes.Sceneinline
StatsReporterOpenSim.Region.Framework.Scenes.Scene
StoreExtraSetting(string name, string val)OpenSim.Region.Framework.Scenes.Sceneinline
StoreWindlightProfile(RegionLightShareData wl)OpenSim.Region.Framework.Scenes.Sceneinline
SubscribeToClientEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SubscribeToClientGridEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SubscribeToClientInventoryEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SubscribeToClientNetworkEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SubscribeToClientParcelEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SubscribeToClientPrimEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SubscribeToClientPrimRezEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SubscribeToClientScriptEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SubscribeToClientTeleportEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SubscribeToClientTerrainEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
SupportsRayCastFiltered()OpenSim.Region.Framework.Scenes.Sceneinline
SwapRootAgentCount(bool rootChildChildRootTF)OpenSim.Region.Framework.Scenes.Sceneinline
SynchronizeSceneOpenSim.Region.Framework.Scenes.Scene
SynchronizeSceneHandler(Scene scene)OpenSim.Region.Framework.Scenes.Scene
TelehubAllowLandmarksOpenSim.Region.Framework.Scenes.Scene
TeleportClientHome(UUID agentId, IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)OpenSim.Region.Framework.Scenes.Sceneinline
TestScene(RegionInfo regInfo, AgentCircuitManager authen, ISimulationDataService simDataService, IEstateDataService estateDataService, IConfigSource config, string simulatorVersion)OpenSim.Tests.Common.TestSceneinline
ThreadAlive(int threadCode)OpenSim.Region.Framework.Scenes.Sceneinline
TimeDilationOpenSim.Region.Framework.Scenes.Scene
TimerWatchdog(object sender, ElapsedEventArgs e)OpenSim.Region.Framework.Scenes.Sceneinline
TriggerEstateSunUpdate()OpenSim.Region.Framework.Scenes.Sceneinline
TryGetAvatarByName(string avatarName, out ScenePresence avatar)OpenSim.Region.Framework.Scenes.Sceneinline
TryGetClient(UUID avatarID, out IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinline
TryGetClient(System.Net.IPEndPoint remoteEndPoint, out IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinline
TryGetSceneObjectGroup(UUID fullID, out SceneObjectGroup sog)OpenSim.Region.Framework.Scenes.Sceneinline
TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop)OpenSim.Region.Framework.Scenes.Sceneinline
TryGetScenePresence(UUID agentID, out ScenePresence sp)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
OpenSim::Region::Framework::Scenes::SceneBase.TryGetScenePresence(UUID agentID, out object scenePresence)OpenSim.Region.Framework.Scenes.SceneBaseinline
UnixStartTimeOpenSim.Region.Framework.Scenes.Scene
UnlinkSceneObject(SceneObjectGroup so, bool softDelete)OpenSim.Region.Framework.Scenes.Sceneinline
UnregisterModuleCommander(string name)OpenSim.Region.Framework.Scenes.SceneBaseinline
UnregisterModuleInterface< M >(M mod)OpenSim.Region.Framework.Scenes.SceneBaseinline
UnSubscribeToClientEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UnSubscribeToClientGridEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UnSubscribeToClientInventoryEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UnSubscribeToClientNetworkEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UnSubscribeToClientParcelEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UnSubscribeToClientPrimEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UnSubscribeToClientPrimRezEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UnSubscribeToClientScriptEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UnSubscribeToClientTeleportEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UnSubscribeToClientTerrainEvents(IClientAPI client)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
Update(int frames)OpenSim.Region.Framework.Scenes.Sceneinlinevirtual
UpdateCircuitData(AgentCircuitData data)OpenSim.Region.Framework.Scenes.Sceneinline
UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, UUID itemID, InventoryItemBase itemUpd)OpenSim.Region.Framework.Scenes.Sceneinline
UpdatePrioritizationSchemeOpenSim.Region.Framework.Scenes.Scene
updateScenePartGroup(SceneObjectPart part, SceneObjectGroup grp)OpenSim.Region.Framework.Scenes.Sceneinline
UpdateTaskInventory(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem itemInfo, uint primLocalID)OpenSim.Region.Framework.Scenes.Sceneinline
UseBackupOpenSim.Region.Framework.Scenes.Scene
UserAccountServiceOpenSim.Region.Framework.Scenes.Scene
UserManagementModuleOpenSim.Region.Framework.Scenes.Scene
VerifyUserPresence(AgentCircuitData agent, out string reason)OpenSim.Tests.Common.TestSceneinlinevirtual
WaitGetScenePresence(UUID agentID)OpenSim.Region.Framework.Scenes.Sceneinlineprotectedvirtual
XferManagerOpenSim.Region.Framework.Scenes.Scene