| Active | OpenSim.Region.Framework.Scenes.Scene | |
| AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| AddCommand(string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| AddCommand(string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| AddGroupTarget(SceneObjectGroup grp) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddInventoryItem(InventoryItemBase item) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddInventoryItem(InventoryItemBase item, bool trigger) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddInventoryItem(UUID AgentID, InventoryItemBase item) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddNeighborRegion(RegionInfo region) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddNewAgent(IClientAPI client, PresenceType type) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| AddNewPrim(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, byte RayEndIsIntersection) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| AddNewPrim(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3?pos, Quaternion?rot, Vector3 vel) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddPhysicalPrim(int num) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddRegionModule(string name, IRegionModuleBase module) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddReturn(UUID agentID, string objectName, Vector3 location, string reason) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddSceneObject(SceneObjectGroup sceneObject) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddScriptExecutionTime(long ticks) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AgentPreferencesService | OpenSim.Region.Framework.Scenes.Scene | |
| AgentTransactionsModule | OpenSim.Region.Framework.Scenes.Scene | |
| AllModulesLoaded() | OpenSim.Region.Framework.Scenes.Scene | inline |
| AllocateLocalId() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| AllowAvatarCrossing | OpenSim.Region.Framework.Scenes.Scene | |
| AllowScriptCrossings | OpenSim.Region.Framework.Scenes.Scene | |
| AssetService | OpenSim.Region.Framework.Scenes.Scene | |
| AttachmentsModule | OpenSim.Region.Framework.Scenes.Scene | |
| attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| AuthenticateHandler | OpenSim.Region.Framework.Scenes.Scene | |
| AuthenticationService | OpenSim.Region.Framework.Scenes.Scene | |
| AuthorizationService | OpenSim.Region.Framework.Scenes.Scene | |
| AuthorizeUser(AgentCircuitData agent, bool bypassAccessControl, out string reason) | OpenSim.Region.Framework.Scenes.Scene | inlineprotectedvirtual |
| AvatarFactory | OpenSim.Region.Framework.Scenes.Scene | |
| AvatarService | OpenSim.Region.Framework.Scenes.Scene | |
| Backup(bool forced) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CapsModule | OpenSim.Region.Framework.Scenes.Scene | |
| CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId, UUID primId, bool isScriptRunning, byte[] data) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId, UUID primId, bool isScriptRunning, byte[] data) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ChangeCircuitCode(uint oldcc, uint newcc) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CheckAndAddAgentDataFormats(object mod) | OpenSim.Region.Framework.Scenes.SceneBase | inlineprotected |
| CheckClient(UUID agentID, System.Net.IPEndPoint ep) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| CheckLandPositionAccess(UUID agentID, bool NotCrossing, bool checkTeleHub, Vector3 position, out string reason) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CheckNeighborRegion(RegionInfo region) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ChildReprioritizationDistance | OpenSim.Region.Framework.Scenes.Scene | |
| ChildTerseUpdatePeriod | OpenSim.Region.Framework.Scenes.Scene | |
| ClampNegativeZ | OpenSim.Region.Framework.Scenes.Scene | |
| CleanTempObjects() | OpenSim.Region.Framework.Scenes.Scene | inline |
| ClientMoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, uint primLocalId, UUID itemId) | OpenSim.Region.Framework.Scenes.Scene | inline |
| Close() | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| CloseAgent(UUID agentID, bool force, string auth_token) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CloseAgent(UUID agentID, bool force) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| CollidablePrims | OpenSim.Region.Framework.Scenes.Scene | |
| CombineRegions | OpenSim.Region.Framework.Scenes.Scene | |
| Config | OpenSim.Region.Framework.Scenes.SceneBase | |
| ConsoleScene() | OpenSim.Region.Framework.Scenes.Scene | inline |
| ConvertLocalIDToFullID(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID, UUID newFolderID, string newName) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, string description, uint flags, uint callbackID, UUID assetID, sbyte assetType, sbyte invType, uint nextOwnerMask, int creationDate) | OpenSim.Region.Framework.Scenes.Scene | inline |
| CreateScriptInstances() | OpenSim.Region.Framework.Scenes.Scene | inline |
| CrossAgentToNewRegion(ScenePresence agent, bool isFlying) | OpenSim.Region.Framework.Scenes.Scene | inline |
| DebugAnimations | OpenSim.Region.Framework.Scenes.Scene | |
| DebugTeleporting | OpenSim.Region.Framework.Scenes.Scene | |
| DebugUpdates | OpenSim.Region.Framework.Scenes.Scene | |
| DefaultDrawDistance | OpenSim.Region.Framework.Scenes.Scene | |
| DefaultScriptEngine | OpenSim.Region.Framework.Scenes.Scene | |
| DeleteAllSceneObjects() | OpenSim.Region.Framework.Scenes.Scene | inline |
| DeleteAllSceneObjects(bool exceptNoCopy) | OpenSim.Region.Framework.Scenes.Scene | inline |
| DeleteFromStorage(UUID uuid) | OpenSim.Region.Framework.Scenes.Scene | inline |
| DeleteSceneObject(SceneObjectGroup group, bool silent) | OpenSim.Region.Framework.Scenes.Scene | inline |
| DeleteSceneObject(SceneObjectGroup group, bool silent, bool removeScripts) | OpenSim.Region.Framework.Scenes.Scene | inline |
| DelinkObjects(List< uint > primIds, IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inline |
| DeRezObjects(IClientAPI remoteClient, List< uint > localIDs, UUID groupID, DeRezAction action, UUID destinationID) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| DeselectPrim(uint primLocalID, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.Scene | inline |
| DeserializeObject(string representation) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| DoMaintenance(int runs) | OpenSim.Region.Framework.Scenes.Scene | inline |
| doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | OpenSim.Region.Framework.Scenes.Scene | inline |
| DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| EmergencyMonitoring | OpenSim.Region.Framework.Scenes.Scene | |
| Entities | OpenSim.Region.Framework.Scenes.Scene | |
| EntityTransferModule | OpenSim.Region.Framework.Scenes.Scene | |
| EstateDataService | OpenSim.Region.Framework.Scenes.Scene | |
| EventManager | OpenSim.Region.Framework.Scenes.SceneBase | |
| ForceClientUpdate() | OpenSim.Region.Framework.Scenes.Scene | inline |
| ForceSceneObjectBackup(SceneObjectGroup group) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ForEachClient(Action< IClientAPI > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ForEachRootClient(Action< IClientAPI > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ForEachRootScenePresence(Action< ScenePresence > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ForEachScenePresence(Action< ScenePresence > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ForEachSOG(Action< SceneObjectGroup > action) | OpenSim.Region.Framework.Scenes.Scene | inline |
| FormatsOffered | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| FormatsWanted | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| Frame | OpenSim.Region.Framework.Scenes.Scene | |
| FrameTime | OpenSim.Region.Framework.Scenes.Scene | |
| FrameTimeCritPercent | OpenSim.Region.Framework.Scenes.Scene | |
| FrameTimeWarnPercent | OpenSim.Region.Framework.Scenes.Scene | |
| GetAgentHomeURI(UUID agentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetAndResetScriptExecutionTime() | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetChildAgentCount() | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetCombinedBoundingBox(List< SceneObjectGroup > objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | OpenSim.Region.Framework.Scenes.Scene | inlinestatic |
| GetCommander(string name) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| GetCommanders() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| GetConfig() | OpenSim.Region.Framework.Scenes.Scene | inlineprotectedvirtual |
| GetEntities() | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetEstateRegions(int estateID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetExtraSetting(string name) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetFormatsOffered() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| GetGroundHeight(float x, float y) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetGroupByPrim(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetGroupByPrim(UUID fullID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetHealth(out int flags, out string message) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetInaccurateNeighborCount() | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetLandData(float x, float y) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetLandData(Vector3 pos) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetLandData(uint x, uint y) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetNearestAllowedParcel(UUID avatarId, float x, float y) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetNearestAllowedPosition(ScenePresence avatar) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetObjectsToRez(byte[] assetData, bool isAttachment, out List< SceneObjectGroup > objlist, out List< Vector3 > veclist, out Vector3 bbox, out float offsetHeight) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetRootAgentCount() | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetSceneObjectGroup(UUID fullID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetSceneObjectGroup(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetSceneObjectGroup(string name) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetSceneObjectGroups() | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetSceneObjectPart(string name) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetSceneObjectPart(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetSceneObjectPart(UUID fullID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetScenePresence(UUID agentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetScenePresence(string firstName, string lastName) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetScenePresence(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetScenePresences() | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GetSimulatorVersion() | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| GetUserFlags(UUID user) | OpenSim.Region.Framework.Scenes.Scene | inline |
| GiveInventoryFolder(IClientAPI client, UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| GridService | OpenSim.Region.Framework.Scenes.Scene | |
| GridUserService | OpenSim.Region.Framework.Scenes.Scene | |
| HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType, string folderName, UUID parentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| HandleEditCommand(string[] cmdparams) | OpenSim.Region.Framework.Scenes.Scene | inline |
| HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | OpenSim.Region.Framework.Scenes.Scene | inline |
| HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) | OpenSim.Region.Framework.Scenes.Scene | inline |
| HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List< ulong > regionslst) | OpenSim.Region.Framework.Scenes.Scene | inline |
| HandleUpdateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort type, string name, UUID parentID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| Heightmap | OpenSim.Region.Framework.Scenes.SceneBase | |
| IncomingCreateObject(Vector3 newPosition, ISceneObject sog) | OpenSim.Region.Framework.Scenes.Scene | inline |
| IncomingHelloNeighbour(RegionInfo neighbour) | OpenSim.Region.Framework.Scenes.Scene | inline |
| IncomingPreCloseClient(ScenePresence sp) | OpenSim.Region.Framework.Scenes.Scene | inline |
| IncomingUpdateChildAgent(AgentData cAgentData) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| IncomingUpdateChildAgent(AgentPosition cAgentData) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| InventoryService | OpenSim.Region.Framework.Scenes.Scene | |
| isNeighborRegion(GridRegion otherRegion) | OpenSim.Region.Framework.Scenes.Scene | inline |
| IsReprioritizationEnabled | OpenSim.Region.Framework.Scenes.Scene | |
| IsRunning | OpenSim.Region.Framework.Scenes.Scene | |
| jointErrorMessage(PhysicsJoint joint, string message) | OpenSim.Region.Framework.Scenes.Scene | inline |
| LandChannel | OpenSim.Region.Framework.Scenes.SceneBase | |
| LegacySitOffsets | OpenSim.Region.Framework.Scenes.Scene | |
| LibraryService | OpenSim.Region.Framework.Scenes.Scene | |
| LinkObjects(IClientAPI client, uint parentPrimId, List< uint > childPrimIds) | OpenSim.Region.Framework.Scenes.Scene | inline |
| LinkObjects(UUID agentId, uint parentPrimId, List< uint > childPrimIds) | OpenSim.Region.Framework.Scenes.Scene | inline |
| loadAllLandObjectsFromStorage(UUID regionID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| LoadingPrims | OpenSim.Region.Framework.Scenes.Scene | |
| LoadPrimsFromStorage(UUID regionID) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| LoadWindlightProfile() | OpenSim.Region.Framework.Scenes.Scene | inline |
| LoadWorldMap() | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| LoginLock | OpenSim.Region.Framework.Scenes.Scene | |
| LoginsEnabled | OpenSim.Region.Framework.Scenes.SceneBase | |
| m_AgentPreferencesService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_allowScriptCrossings | OpenSim.Region.Framework.Scenes.Scene | |
| m_AssetService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_asyncInventorySender | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_asyncSceneObjectDeleter | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_authenticateHandler | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_AuthenticationService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_AuthorizationService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_AvatarFactory | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_AvatarService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_capsModule | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_clampPrimSize | OpenSim.Region.Framework.Scenes.Scene | |
| m_clientManager | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| m_config | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_defaultDrawDistance | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_dialogModule | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_dontPersistBefore | OpenSim.Region.Framework.Scenes.Scene | |
| m_entityCreators | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| m_EstateDataService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_eventManager | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| m_GridService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_GridUserService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_groupsModule | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_InventoryService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_lastAllocatedLocalId | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| m_LibraryService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_linksetCapacity | OpenSim.Region.Framework.Scenes.Scene | |
| m_linksetPhysCapacity | OpenSim.Region.Framework.Scenes.Scene | |
| m_maxDrawDistance | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_maxNonphys | OpenSim.Region.Framework.Scenes.Scene | |
| m_maxPhys | OpenSim.Region.Framework.Scenes.Scene | |
| m_maxRegionViewDistance | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_minNonphys | OpenSim.Region.Framework.Scenes.Scene | |
| m_minPhys | OpenSim.Region.Framework.Scenes.Scene | |
| m_moduleCommanders | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| m_neighbours | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_permissions | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| m_persistAfter | OpenSim.Region.Framework.Scenes.Scene | |
| m_PresenceService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_regionRestartNotifyList | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_regStatus | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| m_restartWaitTimer | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_sceneGridService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_seeIntoBannedRegion | OpenSim.Region.Framework.Scenes.Scene | |
| m_serialiser | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_SimulationDataService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_simulationService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_simulatorVersion | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_snmpService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_splitRegionID | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_strictAccessControl | OpenSim.Region.Framework.Scenes.Scene | |
| m_timerWatchdog | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_trustBinaries | OpenSim.Region.Framework.Scenes.Scene | |
| m_useFlySlow | OpenSim.Region.Framework.Scenes.Scene | |
| m_UserAccountService | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_useTrashOnDelete | OpenSim.Region.Framework.Scenes.Scene | |
| m_worldCommModule | OpenSim.Region.Framework.Scenes.Scene | protected |
| m_xmlrpcModule | OpenSim.Region.Framework.Scenes.Scene | protected |
| MaintenanceRun | OpenSim.Region.Framework.Scenes.Scene | |
| MaxDrawDistance | OpenSim.Region.Framework.Scenes.Scene | |
| MaxRegionViewDistance | OpenSim.Region.Framework.Scenes.Scene | |
| MaxUndoCount | OpenSim.Region.Framework.Scenes.Scene | |
| MinMaintenanceTime | OpenSim.Region.Framework.Scenes.Scene | |
| ModuleAPIMethods | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| ModuleInterfaces | OpenSim.Region.Framework.Scenes.SceneBase | protected |
| MonitorBackupTime | OpenSim.Region.Framework.Scenes.Scene | |
| MonitorEventTime | OpenSim.Region.Framework.Scenes.Scene | |
| MonitorFrameTime | OpenSim.Region.Framework.Scenes.Scene | |
| MonitorLandTime | OpenSim.Region.Framework.Scenes.Scene | |
| MonitorLastFrameTick | OpenSim.Region.Framework.Scenes.Scene | |
| MonitorOtherTime | OpenSim.Region.Framework.Scenes.Scene | |
| MonitorPhysicsSyncTime | OpenSim.Region.Framework.Scenes.Scene | |
| MonitorPhysicsUpdateTime | OpenSim.Region.Framework.Scenes.Scene | |
| MonitorTempOnRezTime | OpenSim.Region.Framework.Scenes.Scene | |
| MonitorTerrainTime | OpenSim.Region.Framework.Scenes.Scene | |
| MoveInventoryItem(IClientAPI remoteClient, List< InventoryItemBase > items) | OpenSim.Region.Framework.Scenes.Scene | inline |
| MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List< InventoryItemBase > items, UUID destfolder) | OpenSim.Region.Framework.Scenes.Scene | inline |
| MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inline |
| MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId, out string message) | OpenSim.Region.Framework.Scenes.Scene | inline |
| MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) | OpenSim.Region.Framework.Scenes.Scene | inline |
| MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List< UUID > items) | OpenSim.Region.Framework.Scenes.Scene | inline |
| Name | OpenSim.Region.Framework.Scenes.SceneBase | |
| NewUserConnection(AgentCircuitData agent, uint teleportFlags, GridRegion source, out string reason) | OpenSim.Region.Framework.Scenes.Scene | inline |
| NewUserConnection(AgentCircuitData acd, uint teleportFlags, GridRegion source, out string reason, bool requirePresenceLookup) | OpenSim.Region.Framework.Scenes.Scene | inline |
| Normalized55FPS | OpenSim.Region.Framework.Scenes.Scene | |
| OnRestart | OpenSim.Region.Framework.Scenes.SceneBase | |
| OtherRegionUp(GridRegion otherRegion) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| PeriodicBackup | OpenSim.Region.Framework.Scenes.Scene | |
| Permissions | OpenSim.Region.Framework.Scenes.SceneBase | |
| PhysicalPrims | OpenSim.Region.Framework.Scenes.Scene | |
| PhysicsEnabled | OpenSim.Region.Framework.Scenes.Scene | |
| PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) | OpenSim.Region.Framework.Scenes.Scene | inline |
| PhysicsScene | OpenSim.Region.Framework.Scenes.Scene | |
| PipeEventsForScript(uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| PositionIsInCurrentRegion(Vector3 pos) | OpenSim.Region.Framework.Scenes.Scene | inline |
| PresenceService | OpenSim.Region.Framework.Scenes.Scene | |
| ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, int transactiontype, string description) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List< SurfaceTouchEventArgs > surfaceArgs) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| ProcessParcelBuy(UUID agentId, UUID groupId, bool final, bool groupOwned, bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| ProcessScriptReset(IClientAPI remoteClient, UUID objectID, UUID itemID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List< UUID > features, out string reason) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | OpenSim.Region.Framework.Scenes.Scene | inline |
| Ready | OpenSim.Region.Framework.Scenes.SceneBase | |
| RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RegionInfo | OpenSim.Region.Framework.Scenes.SceneBase | |
| RegionModules | OpenSim.Region.Framework.Scenes.SceneBase | |
| RegionStatus | OpenSim.Region.Framework.Scenes.SceneBase | |
| RegisterDefaultSceneEvents() | OpenSim.Region.Framework.Scenes.Scene | inlineprotectedvirtual |
| RegisterModuleCommander(ICommander commander) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| RegisterModuleInterface< M >(M mod) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| RegisterRegionWithGrid() | OpenSim.Region.Framework.Scenes.Scene | inline |
| ReloadEstateData() | OpenSim.Region.Framework.Scenes.Scene | inline |
| RemoveClient(UUID agentID, bool closeChildAgents) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RemoveExtraSetting(string name) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RemoveGroupTarget(SceneObjectGroup grp) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RemovePhysicalPrim(int num) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RemoveRegionModule(string name) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ReprioritizationInterval | OpenSim.Region.Framework.Scenes.Scene | |
| RequestModuleInterface< T >() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| RequestModuleInterfaces< T >() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| RequestPrim(uint primLocalID, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, Vector3 lookat, uint teleportFlags) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | OpenSim.Region.Framework.Scenes.Scene | inline |
| Restart() | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RestartNow() | OpenSim.Region.Framework.Scenes.Scene | inline |
| returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| RezNewScript(UUID agentID, InventoryItemBase itemBase) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| RezObject(SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion?rot, Vector3 vel, int param, bool atRoot) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) | OpenSim.Region.Framework.Scenes.Scene | inline |
| RootPositionUpdateTolerance | OpenSim.Region.Framework.Scenes.Scene | |
| RootReprioritizationDistance | OpenSim.Region.Framework.Scenes.Scene | |
| RootRotationUpdateTolerance | OpenSim.Region.Framework.Scenes.Scene | |
| RootTerseUpdatePeriod | OpenSim.Region.Framework.Scenes.Scene | |
| RootVelocityUpdateTolerance | OpenSim.Region.Framework.Scenes.Scene | |
| SaveTerrain() | OpenSim.Region.Framework.Scenes.Scene | inline |
| Scene(RegionInfo regInfo, AgentCircuitManager authen, ISimulationDataService simDataService, IEstateDataService estateDataService, IConfigSource config, string simulatorVersion) | OpenSim.Region.Framework.Scenes.Scene | inline |
| Scene(RegionInfo regInfo) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SceneBase(RegionInfo regInfo) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| SceneGraph | OpenSim.Region.Framework.Scenes.Scene | |
| SceneGridService | OpenSim.Region.Framework.Scenes.Scene | |
| SceneObjectGroupDeleter | OpenSim.Tests.Common.TestScene | |
| ScriptDanger(uint localID, Vector3 pos) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ScriptsEnabled | OpenSim.Region.Framework.Scenes.Scene | |
| SeeIntoRegion | OpenSim.Region.Framework.Scenes.Scene | |
| SelectPrim(uint primLocalID, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SendCommandToPlugins(string[] args) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SendKillObject(List< uint > localIDs) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SendLayerData(IClientAPI RemoteClient) | OpenSim.Region.Framework.Scenes.SceneBase | inlinevirtual |
| SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SendPeriodicAppearanceUpdates | OpenSim.Region.Framework.Scenes.Scene | |
| SetModuleInterfaces() | OpenSim.Region.Framework.Scenes.Scene | inline |
| SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | OpenSim.Region.Framework.Scenes.Scene | inline |
| setThreadCount(int inUseThreads) | OpenSim.Region.Framework.Scenes.Scene | inline |
| ShuttingDown | OpenSim.Region.Framework.Scenes.Scene | |
| SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, UUID targetID, bool fromAgent, bool broadcast) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent, bool broadcast) | OpenSim.Region.Framework.Scenes.Scene | inlineprotected |
| SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SimChat(string message, ChatTypeEnum type, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SimChat(string message, string fromName) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SimChatBroadcast(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SimChatToAgent(UUID targetID, byte[] message, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SimulationDataService | OpenSim.Region.Framework.Scenes.Scene | |
| SimulationService | OpenSim.Region.Framework.Scenes.Scene | |
| SnmpService | OpenSim.Region.Framework.Scenes.Scene | |
| SpawnPoint() | OpenSim.Region.Framework.Scenes.Scene | inline |
| SpawnPointRouting | OpenSim.Region.Framework.Scenes.Scene | |
| SplitRegionID | OpenSim.Region.Framework.Scenes.Scene | |
| StackModuleInterface< M >(M mod) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| Start() | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| Start(bool startScripts) | OpenSim.Region.Framework.Scenes.Scene | inline |
| StartDisabled | OpenSim.Region.Framework.Scenes.Scene | |
| StartScripts() | OpenSim.Region.Framework.Scenes.Scene | inline |
| StartTimerWatchdog() | OpenSim.Region.Framework.Scenes.Scene | inline |
| StatsReporter | OpenSim.Region.Framework.Scenes.Scene | |
| StoreExtraSetting(string name, string val) | OpenSim.Region.Framework.Scenes.Scene | inline |
| StoreWindlightProfile(RegionLightShareData wl) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SubscribeToClientEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SubscribeToClientGridEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SubscribeToClientInventoryEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SubscribeToClientNetworkEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SubscribeToClientParcelEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SubscribeToClientPrimEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SubscribeToClientPrimRezEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SubscribeToClientScriptEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SubscribeToClientTeleportEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SubscribeToClientTerrainEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| SupportsRayCastFiltered() | OpenSim.Region.Framework.Scenes.Scene | inline |
| SwapRootAgentCount(bool rootChildChildRootTF) | OpenSim.Region.Framework.Scenes.Scene | inline |
| SynchronizeScene | OpenSim.Region.Framework.Scenes.Scene | |
| SynchronizeSceneHandler(Scene scene) | OpenSim.Region.Framework.Scenes.Scene | |
| TelehubAllowLandmarks | OpenSim.Region.Framework.Scenes.Scene | |
| TeleportClientHome(UUID agentId, IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) | OpenSim.Region.Framework.Scenes.Scene | inline |
| TestScene(RegionInfo regInfo, AgentCircuitManager authen, ISimulationDataService simDataService, IEstateDataService estateDataService, IConfigSource config, string simulatorVersion) | OpenSim.Tests.Common.TestScene | inline |
| ThreadAlive(int threadCode) | OpenSim.Region.Framework.Scenes.Scene | inline |
| TimeDilation | OpenSim.Region.Framework.Scenes.Scene | |
| TimerWatchdog(object sender, ElapsedEventArgs e) | OpenSim.Region.Framework.Scenes.Scene | inline |
| TriggerEstateSunUpdate() | OpenSim.Region.Framework.Scenes.Scene | inline |
| TryGetAvatarByName(string avatarName, out ScenePresence avatar) | OpenSim.Region.Framework.Scenes.Scene | inline |
| TryGetClient(UUID avatarID, out IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inline |
| TryGetClient(System.Net.IPEndPoint remoteEndPoint, out IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inline |
| TryGetSceneObjectGroup(UUID fullID, out SceneObjectGroup sog) | OpenSim.Region.Framework.Scenes.Scene | inline |
| TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop) | OpenSim.Region.Framework.Scenes.Scene | inline |
| TryGetScenePresence(UUID agentID, out ScenePresence sp) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| OpenSim::Region::Framework::Scenes::SceneBase.TryGetScenePresence(UUID agentID, out object scenePresence) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| UnixStartTime | OpenSim.Region.Framework.Scenes.Scene | |
| UnlinkSceneObject(SceneObjectGroup so, bool softDelete) | OpenSim.Region.Framework.Scenes.Scene | inline |
| UnregisterModuleCommander(string name) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| UnregisterModuleInterface< M >(M mod) | OpenSim.Region.Framework.Scenes.SceneBase | inline |
| UnSubscribeToClientEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UnSubscribeToClientGridEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UnSubscribeToClientInventoryEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UnSubscribeToClientNetworkEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UnSubscribeToClientParcelEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UnSubscribeToClientPrimEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UnSubscribeToClientPrimRezEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UnSubscribeToClientScriptEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UnSubscribeToClientTeleportEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UnSubscribeToClientTerrainEvents(IClientAPI client) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| Update(int frames) | OpenSim.Region.Framework.Scenes.Scene | inlinevirtual |
| UpdateCircuitData(AgentCircuitData data) | OpenSim.Region.Framework.Scenes.Scene | inline |
| UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, UUID itemID, InventoryItemBase itemUpd) | OpenSim.Region.Framework.Scenes.Scene | inline |
| UpdatePrioritizationScheme | OpenSim.Region.Framework.Scenes.Scene | |
| updateScenePartGroup(SceneObjectPart part, SceneObjectGroup grp) | OpenSim.Region.Framework.Scenes.Scene | inline |
| UpdateTaskInventory(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem itemInfo, uint primLocalID) | OpenSim.Region.Framework.Scenes.Scene | inline |
| UseBackup | OpenSim.Region.Framework.Scenes.Scene | |
| UserAccountService | OpenSim.Region.Framework.Scenes.Scene | |
| UserManagementModule | OpenSim.Region.Framework.Scenes.Scene | |
| VerifyUserPresence(AgentCircuitData agent, out string reason) | OpenSim.Tests.Common.TestScene | inlinevirtual |
| WaitGetScenePresence(UUID agentID) | OpenSim.Region.Framework.Scenes.Scene | inlineprotectedvirtual |
| XferManager | OpenSim.Region.Framework.Scenes.Scene | |