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OpenSim.Tests.Common.TestLLUDPServer Member List

This is the complete list of members for OpenSim.Tests.Common.TestLLUDPServer, including all inherited members.

AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinlineprotectedvirtual
AddScene(IScene scene)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
AggregatedLLUDPBytesInOpenSim.Region.ClientStack.LindenUDP.LLUDPServerstatic
AggregatedLLUDPBytesOutOpenSim.Region.ClientStack.LindenUDP.LLUDPServerstatic
AsyncBeginSend(UDPPacketBuffer buf)OpenMetaverse.OpenSimUDPBaseinline
AverageReceiveTicksForLastSamplePeriodOpenMetaverse.OpenSimUDPBase
ClientLogoutsDueToNoReceivesOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)OpenSim.Tests.Common.TestLLUDPServerinline
OpenSim::Region::ClientStack::LindenUDP::LLUDPServer.ClientOutgoingPacketHandler(IClientAPI client)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinlineprotected
CompletePing(LLUDPClient udpClient, byte pingID)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
DefaultClientPacketDebugLevelOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
DisablePools()OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinlinevirtual
DiscardInboundAgentUpdatesOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
EnablePools()OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinlinevirtual
Flush(LLUDPClient udpClient)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
GetTotalQueuedOutgoingPackets()OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
HandlesRegion(Location x)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
HandleUnacked(LLClientView client)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
IncomingMalformedPacketCountOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
IncomingOrphanedPacketCountOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
IncomingPacketsProcessedOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
IpahEngineOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
IsRunningInboundOpenMetaverse.OpenSimUDPBase
IsRunningOutboundOpenMetaverse.OpenSimUDPBase
LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
LogoutHandler(IClientAPI client)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinlineprotected
LogPacketHeader(bool incoming, uint circuit, byte flags, PacketType packetType, ushort size)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinlinestatic
m_localBindAddressOpenMetaverse.OpenSimUDPBaseprotected
m_resendUnackedOpenSim.Region.ClientStack.LindenUDP.LLUDPServerprotected
m_sendAcksOpenSim.Region.ClientStack.LindenUDP.LLUDPServerprotected
m_sendPingOpenSim.Region.ClientStack.LindenUDP.LLUDPServerprotected
m_shouldCollectStatsOpenSim.Region.ClientStack.LindenUDP.LLUDPServerprotectedstatic
m_udpPortOpenMetaverse.OpenSimUDPBaseprotected
MTUOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
NextAnimationSequenceNumberOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
OpenSimUDPBase(IPAddress bindAddress, int port)OpenMetaverse.OpenSimUDPBaseinline
OqrEngineOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
PacketLogOpenSim.Region.ClientStack.LindenUDP.LLUDPServerstatic
PacketReceived(UDPPacketBuffer buffer)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinlinevirtual
PacketsSentOpenSim.Tests.Common.TestLLUDPServer
PoolOpenMetaverse.OpenSimUDPBaseprotected
PrimUpdatesPerCallbackOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
ResendUnacked(OutgoingPacket outgoingPacket)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
SceneOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack)OpenSim.Tests.Common.TestLLUDPServerinlinevirtual
SendAcks(LLUDPClient udpClient)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
SendPacket(LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)OpenSim.Tests.Common.TestLLUDPServerinlinevirtual
SendPacketData(LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category, UnackedPacketMethod method)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
SendPing(LLUDPClient udpClient)OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
ServerOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
Start()OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
StartInbound()OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
OpenMetaverse::OpenSimUDPBase.StartInbound(int recvBufferSize, bool asyncPacketHandling)OpenMetaverse.OpenSimUDPBaseinlinevirtual
StartOutbound()OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinlinevirtual
Stop()OpenSim.Region.ClientStack.LindenUDP.LLUDPServerinline
StopInbound()OpenMetaverse.OpenSimUDPBaseinlinevirtual
StopOutbound()OpenMetaverse.OpenSimUDPBaseinlinevirtual
TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)OpenSim.Tests.Common.TestLLUDPServerinline
TextureSendLimitOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
ThrottleOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
ThrottleRatesOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
TickCountResolutionOpenSim.Region.ClientStack.LindenUDP.LLUDPServer
UdpReceivesOpenMetaverse.OpenSimUDPBase
UdpSendsOpenMetaverse.OpenSimUDPBase
UsePoolsOpenMetaverse.OpenSimUDPBase