AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inlineprotectedvirtual |
AddScene(IScene scene) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
AggregatedLLUDPBytesIn | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | static |
AggregatedLLUDPBytesOut | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | static |
AsyncBeginSend(UDPPacketBuffer buf) | OpenMetaverse.OpenSimUDPBase | inline |
AverageReceiveTicksForLastSamplePeriod | OpenMetaverse.OpenSimUDPBase | |
ClientLogoutsDueToNoReceives | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing) | OpenSim.Tests.Common.TestLLUDPServer | inline |
OpenSim::Region::ClientStack::LindenUDP::LLUDPServer.ClientOutgoingPacketHandler(IClientAPI client) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inlineprotected |
CompletePing(LLUDPClient udpClient, byte pingID) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
DefaultClientPacketDebugLevel | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
DisablePools() | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inlinevirtual |
DiscardInboundAgentUpdates | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
EnablePools() | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inlinevirtual |
Flush(LLUDPClient udpClient) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
GetTotalQueuedOutgoingPackets() | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
HandlesRegion(Location x) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
HandleUnacked(LLClientView client) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
IncomingMalformedPacketCount | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
IncomingOrphanedPacketCount | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
IncomingPacketsProcessed | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
IpahEngine | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
IsRunningInbound | OpenMetaverse.OpenSimUDPBase | |
IsRunningOutbound | OpenMetaverse.OpenSimUDPBase | |
LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
LogoutHandler(IClientAPI client) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inlineprotected |
LogPacketHeader(bool incoming, uint circuit, byte flags, PacketType packetType, ushort size) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inlinestatic |
m_localBindAddress | OpenMetaverse.OpenSimUDPBase | protected |
m_resendUnacked | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | protected |
m_sendAcks | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | protected |
m_sendPing | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | protected |
m_shouldCollectStats | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | protectedstatic |
m_udpPort | OpenMetaverse.OpenSimUDPBase | protected |
MTU | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
NextAnimationSequenceNumber | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
OpenSimUDPBase(IPAddress bindAddress, int port) | OpenMetaverse.OpenSimUDPBase | inline |
OqrEngine | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
PacketLog | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | static |
PacketReceived(UDPPacketBuffer buffer) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inlinevirtual |
PacketsSent | OpenSim.Tests.Common.TestLLUDPServer | |
Pool | OpenMetaverse.OpenSimUDPBase | protected |
PrimUpdatesPerCallback | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
ResendUnacked(OutgoingPacket outgoingPacket) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
Scene | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack) | OpenSim.Tests.Common.TestLLUDPServer | inlinevirtual |
SendAcks(LLUDPClient udpClient) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
SendPacket(LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method) | OpenSim.Tests.Common.TestLLUDPServer | inlinevirtual |
SendPacketData(LLUDPClient udpClient, byte[] data, PacketType type, ThrottleOutPacketType category, UnackedPacketMethod method) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
SendPing(LLUDPClient udpClient) | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
Server | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
Start() | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
StartInbound() | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
OpenMetaverse::OpenSimUDPBase.StartInbound(int recvBufferSize, bool asyncPacketHandling) | OpenMetaverse.OpenSimUDPBase | inlinevirtual |
StartOutbound() | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inlinevirtual |
Stop() | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | inline |
StopInbound() | OpenMetaverse.OpenSimUDPBase | inlinevirtual |
StopOutbound() | OpenMetaverse.OpenSimUDPBase | inlinevirtual |
TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | OpenSim.Tests.Common.TestLLUDPServer | inline |
TextureSendLimit | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
Throttle | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
ThrottleRates | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
TickCountResolution | OpenSim.Region.ClientStack.LindenUDP.LLUDPServer | |
UdpReceives | OpenMetaverse.OpenSimUDPBase | |
UdpSends | OpenMetaverse.OpenSimUDPBase | |
UsePools | OpenMetaverse.OpenSimUDPBase | |