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OpenSim.Region.ScriptEngine.XEngine.XEngine Member List

This is the complete list of members for OpenSim.Region.ScriptEngine.XEngine.XEngine, including all inherited members.

AddRegion(Scene scene)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
ApiResetScript(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
Close()OpenSim.Region.ScriptEngine.XEngine.XEngineinline
ConfigOpenSim.Region.ScriptEngine.XEngine.XEngine
ConfigSourceOpenSim.Region.ScriptEngine.XEngine.XEngine
DebugLevelOpenSim.Region.ScriptEngine.XEngine.XEngine
DoBackup(object o)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
DoMaintenance(object p)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
DoOnRezScriptQueue(Object dummy)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetApi(UUID itemID, string name)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetDetectID(UUID itemID, int idx)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetDetectParams(UUID itemID, int idx)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetObjectScriptsExecutionTimes()OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetScriptErrors(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetScriptExecutionTime(List< UUID > itemIDs)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetScriptState(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetStartParameter(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetStatusReport()OpenSim.Region.ScriptEngine.XEngine.XEngineinline
GetXMLState(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
HandleShowScripts(string module, string[] cmdparams)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
HasScript(UUID itemID, out bool running)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
HaveNotifiedLogOfScriptStopMistmatchOpenSim.Region.ScriptEngine.XEngine.XEngine
Initialise(IConfigSource configSource)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
NameOpenSim.Region.ScriptEngine.XEngine.XEngine
OnAssemblyResolve(object sender, ResolveEventArgs args)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
OnObjectRemovedOpenSim.Region.ScriptEngine.XEngine.XEngine
OnRemoveScript(uint localID, UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
OnScriptRemovedOpenSim.Region.ScriptEngine.XEngine.XEngine
OnScriptReset(uint localID, UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
OnShutdown()OpenSim.Region.ScriptEngine.XEngine.XEngineinline
OnStartScript(uint localID, UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
OnStopScript(uint localID, UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
PostObjectEvent(uint localID, EventParams p)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
PostObjectEvent(UUID itemID, string name, Object[] p)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
PostScriptEvent(UUID itemID, EventParams p)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
PostScriptEvent(UUID itemID, string name, Object[] p)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
QueueEventHandler(object parms)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
RegionLoaded(Scene scene)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
RemoveRegion(Scene scene)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
ReplaceableInterfaceOpenSim.Region.ScriptEngine.XEngine.XEngine
ResetScript(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
ResumeScript(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
SaveAllState()OpenSim.Region.ScriptEngine.XEngine.XEngineinline
ScriptBaseClassNameOpenSim.Region.ScriptEngine.XEngine.XEngine
ScriptBaseClassParametersOpenSim.Region.ScriptEngine.XEngine.XEngine
ScriptClassNameOpenSim.Region.ScriptEngine.XEngine.XEngine
ScriptEngineNameOpenSim.Region.ScriptEngine.XEngine.XEngine
ScriptEnginePathOpenSim.Region.ScriptEngine.XEngine.XEngine
ScriptEnginesOpenSim.Region.ScriptEngine.XEngine.XEnginestatic
ScriptModuleOpenSim.Region.ScriptEngine.XEngine.XEngine
ScriptReferencedAssembliesOpenSim.Region.ScriptEngine.XEngine.XEngine
SetMinEventDelay(UUID itemID, double delay)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
SetScriptState(UUID itemID, bool running)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
SetState(UUID itemID, string newState)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
SetXMLState(UUID itemID, string xml)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
SleepScript(UUID itemID, int delay)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
StartProcessing()OpenSim.Region.ScriptEngine.XEngine.XEngineinline
StartScript(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
StopScript(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
SuspendScript(UUID itemID)OpenSim.Region.ScriptEngine.XEngine.XEngineinline
WorldOpenSim.Region.ScriptEngine.XEngine.XEngine