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OpenSim.Region.PhysicsModule.BasicPhysics.BasicScene Member List

This is the complete list of members for OpenSim.Region.PhysicsModule.BasicPhysics.BasicScene, including all inherited members.

AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
AddPhysicsActorTaint(PhysicsActor prim)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
AddRegion(Scene scene)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinline
BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
Close()OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinline
Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
CombineTerrain(float[] heightMap, Vector3 pOffset)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
DeleteTerrain()OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
Dispose()OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
DoJointDeactivated(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DoJointErrorMessage(PhysicsJoint joint, string message)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DoJointMoved(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DumpJointInfo()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
EngineTypeOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
Extension(string pFunct, params object[] pParams)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetJointAnchor(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetJointAxis(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetResults()OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
GetStats()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetTopColliders()OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
Initialise(IConfigSource source)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinline
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotected
IsThreadedOpenSim.Region.PhysicsModule.BasicPhysics.BasicScene
NameOpenSim.Region.PhysicsModule.BasicPhysics.BasicScene
NullOpenSim.Region.PhysicsModules.SharedBase.PhysicsScenestatic
OnJointDeactivatedOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnJointErrorMessageOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnJointMovedOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnPhysicsCrashOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
PhysicsSceneNameOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
ProcessPreSimulation()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RegionLoaded(Scene scene)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinline
RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RemoveAvatar(PhysicsActor actor)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
RemovePrim(PhysicsActor actor)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
RemoveRegion(Scene scene)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinline
ReplaceableInterfaceOpenSim.Region.PhysicsModule.BasicPhysics.BasicScene
RequestAssetMethodOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RequestJointDeletion(string objectNameInScene)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SetTerrain(float[] heightMap)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
SetWaterLevel(float baseheight)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
Simulate(float timeStep)OpenSim.Region.PhysicsModule.BasicPhysics.BasicSceneinlinevirtual
SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SupportsCombining()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SupportsNINJAJointsOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
SupportsRayCast()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SupportsRaycastWorldFiltered()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
TimeDilationOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
TriggerPhysicsBasedRestart()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
UnCombine(PhysicsScene pScene)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual