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OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim Member List

This is the complete list of members for OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim, including all inherited members.

AccelerationOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
AddAngularForce(Vector3 force, bool pushforce)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
AddCollisionEvent(uint CollidedWith, ContactPoint contact)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
AddForce(Vector3 force, bool pushforce)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
APIDActiveOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
APIDDampingOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
APIDStrengthOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
APIDTargetOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
BasicPhysicsPrim(string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminline
BuildingOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
BuoyancyOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
CenterOfMassOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
CollidingGroundOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
CollidingObjOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
CollisionScoreOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
CollisionUpdate(EventArgs e)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
CrossingFailure()OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
delink()OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
DensityOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
Extension(string pFunct, params object[] pParams)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
FloatOnWaterOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
FlyingOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
ForceOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
FrictionOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
GeometricCenterOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
getContactData(ref ContactData cdata)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
GrabbedOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
GravModifierOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
IsCollidingOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
IsPhysicalOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
IsVolumeDtcOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
KinematicOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
link(PhysicsActor obj)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
LocalIDOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
LockAngularMotion(byte axislocks)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
m_targetVelocityOpenSim.Region.PhysicsModules.SharedBase.PhysicsActorprotected
MassOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
NameOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
NullOpenSim.Region.PhysicsModules.SharedBase.PhysicsActorstatic
OnCollisionUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnOrientationUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnOutOfBoundsOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnPositionUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnRequestTerseUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnVelocityUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OrientationOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
OutOfBounds(Vector3 pos)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
ParentActorOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PhantomOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PhysicsActorTypeOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
PhysicsCostOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PhysicsShapeTypeOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PIDActiveOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
PIDHoverActiveOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
PIDHoverHeightOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
PIDHoverTauOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
PIDHoverTypeOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
PIDTargetOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
PIDTauOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
PositionOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
RaiseOutOfBounds(Vector3 pos)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
RequestPhysicsterseUpdate()OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
RequestTerseUpdate()OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
RestitutionOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
RotationalVelocityOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
SelectedOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
SendCollisionUpdate(EventArgs e)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
SetAlwaysRunOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
setAvatarSize(Vector3 size, float feetOffset)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
SetMaterial(int material)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
SetMomentum(Vector3 momentum)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
SetVehicle(object pvdata)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
SetVolumeDetect(int param)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
ShapeOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
SizeOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
SOPNameOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
StoppedOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
StreamCostOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
SubscribedEvents()OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
SubscribeEvents(int ms)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
TargetVelocityOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
ThrottleUpdatesOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
TorqueOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
UnSubscribeEvents()OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
VehicleFlags(int param, bool remove)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
VehicleFloatParam(int param, float value)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
VehicleRotationParam(int param, Quaternion rotation)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
VehicleTypeOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim
VehicleVectorParam(int param, Vector3 value)OpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPriminlinevirtual
VelocityOpenSim.Region.PhysicsModule.BasicPhysics.BasicPhysicsPrim