AddRegion(Scene scene) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inline |
Close() | OpenSim.Region.CoreModules.World.Sound.SoundModule | inline |
Enabled | OpenSim.Region.CoreModules.World.Sound.SoundModule | |
Initialise(IConfigSource configSource) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inline |
LoopSound(UUID objectID, UUID soundID, double volume, double radius, bool isMaster, bool isSlave) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inline |
MaxDistance | OpenSim.Region.CoreModules.World.Sound.SoundModule | |
Name | OpenSim.Region.CoreModules.World.Sound.SoundModule | |
PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inlinevirtual |
PreloadSound(UUID objectID, UUID soundID, float radius) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inlinevirtual |
RegionLoaded(Scene scene) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inline |
RemoveRegion(Scene scene) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inline |
ReplaceableInterface | OpenSim.Region.CoreModules.World.Sound.SoundModule | |
SendSound(UUID objectID, UUID soundID, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inline |
SetSoundQueueing(UUID objectID, bool shouldQueue) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inline |
SoundFlags enum name | OpenSim.Region.CoreModules.World.Sound.SoundModule | |
StopSound(UUID objectID) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inlinevirtual |
TriggerSound(UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inlinevirtual |
TriggerSoundLimited(UUID objectID, UUID sound, double volume, Vector3 min, Vector3 max) | OpenSim.Region.CoreModules.World.Sound.SoundModule | inline |