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OpenSim.Region.CoreModules.World.Land.LandManagementModule Member List

This is the complete list of members for OpenSim.Region.CoreModules.World.Land.LandManagementModule, including all inherited members.

AddLandObject(ILandObject land)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
AddRegion(Scene scene)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
AllowedForcefulBansOpenSim.Region.CoreModules.World.Land.LandManagementModule
AllParcels()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
Clear(bool setupDefaultParcel)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelAbandonRequest(int local_id, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelAccessListUpdateRequest(UUID agentID, uint flags, int landLocalID, UUID transactionID, int sequenceID, int sections, List< LandAccessEntry > entries, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelGodForceOwner(int local_id, UUID ownerID, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelObjectOwnerRequest(int local_id, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelReclaim(int local_id, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnParcelSelectObjects(int local_id, int request_type, List< UUID > returnIDs, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinlinevirtual
Close()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
CreateDefaultParcel()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinlineprotected
EnforceBans(ILandObject land, ScenePresence avatar)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventMakeChildAgent(ScenePresence avatar)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnClientMovement(ScenePresence avatar)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnLandBuy(Object o, EventManager.LandBuyArgs e)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnNoLandDataFromStorage()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnParcelPrimCountUpdate()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnRequestParcelPrimCountUpdate()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnSetAllowedForcefulBan(bool forceful)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnSignificantClientMovement(ScenePresence avatar)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
EventManagerOnValidateLandBuy(Object o, EventManager.LandBuyArgs e)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
FinalizeLandPrimCountUpdate()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
GetLandObject(int parcelLocalID)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
GetLandObject(float x_float, float y_float)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
GetLandObject(int x, int y)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
GetLandObjectClipedXY(float x, float y)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
HandleClearCommand(string module, string[] args)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinlineprotected
HandleShowCommand(string module, string[] args)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinlineprotected
Initialise(IConfigSource source)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
LandUnitOpenSim.Region.CoreModules.World.Land.LandManagementModule
m_DialogOpenSim.Region.CoreModules.World.Land.LandManagementModuleprotected
m_groupManagerOpenSim.Region.CoreModules.World.Land.LandManagementModuleprotected
m_primCountModuleOpenSim.Region.CoreModules.World.Land.LandManagementModuleprotected
m_userManagerOpenSim.Region.CoreModules.World.Land.LandManagementModuleprotected
NameOpenSim.Region.CoreModules.World.Land.LandManagementModule
ParcelsNearPoint(Vector3 position)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
RegionLoaded(Scene scene)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
RegisterCommands()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinlineprotected
removeLandObject(int local_id)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
RemoveRegion(Scene scene)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ReplaceableInterfaceOpenSim.Region.CoreModules.World.Land.LandManagementModule
ResetOverMeRecords()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ResetSimLandObjects()OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ReturnObject(SceneObjectGroup obj, IClientAPI client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
sendClientInitialLandInfo(IClientAPI remoteClient)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
SendLandUpdate(ScenePresence avatar, ILandObject over)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
SendOutNearestBanLine(IClientAPI client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
SendParcelOverlay(IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
UpdateLandObject(int local_id, LandData data)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline
UpdateLandProperties(ILandObject land, LandUpdateArgs args, IClientAPI remote_client)OpenSim.Region.CoreModules.World.Land.LandManagementModuleinline