AddLandObject(ILandObject land) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
AddRegion(Scene scene) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
AllowedForcefulBans | OpenSim.Region.CoreModules.World.Land.LandManagementModule | |
AllParcels() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
Clear(bool setupDefaultParcel) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelAbandonRequest(int local_id, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelAccessListUpdateRequest(UUID agentID, uint flags, int landLocalID, UUID transactionID, int sequenceID, int sections, List< LandAccessEntry > entries, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelGodForceOwner(int local_id, UUID ownerID, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelGodMark(IClientAPI client, UUID god, int landID) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelObjectOwnerRequest(int local_id, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelReclaim(int local_id, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnParcelSelectObjects(int local_id, int request_type, List< UUID > returnIDs, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inlinevirtual |
Close() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
CreateDefaultParcel() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inlineprotected |
EnforceBans(ILandObject land, ScenePresence avatar) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventMakeChildAgent(ScenePresence avatar) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnClientMovement(ScenePresence avatar) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnLandBuy(Object o, EventManager.LandBuyArgs e) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnNoLandDataFromStorage() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnParcelPrimCountUpdate() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnRequestParcelPrimCountUpdate() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnSetAllowedForcefulBan(bool forceful) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnSignificantClientMovement(ScenePresence avatar) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
EventManagerOnValidateLandBuy(Object o, EventManager.LandBuyArgs e) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
FinalizeLandPrimCountUpdate() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
GetLandObject(int parcelLocalID) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
GetLandObject(float x_float, float y_float) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
GetLandObject(int x, int y) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
GetLandObjectClipedXY(float x, float y) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
HandleClearCommand(string module, string[] args) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inlineprotected |
HandleShowCommand(string module, string[] args) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inlineprotected |
Initialise(IConfigSource source) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
LandUnit | OpenSim.Region.CoreModules.World.Land.LandManagementModule | |
m_Dialog | OpenSim.Region.CoreModules.World.Land.LandManagementModule | protected |
m_groupManager | OpenSim.Region.CoreModules.World.Land.LandManagementModule | protected |
m_primCountModule | OpenSim.Region.CoreModules.World.Land.LandManagementModule | protected |
m_userManager | OpenSim.Region.CoreModules.World.Land.LandManagementModule | protected |
Name | OpenSim.Region.CoreModules.World.Land.LandManagementModule | |
ParcelsNearPoint(Vector3 position) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
RegionLoaded(Scene scene) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
RegisterCommands() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inlineprotected |
removeLandObject(int local_id) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
RemoveRegion(Scene scene) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ReplaceableInterface | OpenSim.Region.CoreModules.World.Land.LandManagementModule | |
ResetOverMeRecords() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ResetSimLandObjects() | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ReturnObject(SceneObjectGroup obj, IClientAPI client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
sendClientInitialLandInfo(IClientAPI remoteClient) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
SendLandUpdate(ScenePresence avatar, ILandObject over) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
SendOutNearestBanLine(IClientAPI client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
SendParcelOverlay(IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
UpdateLandObject(int local_id, LandData data) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |
UpdateLandProperties(ILandObject land, LandUpdateArgs args, IClientAPI remote_client) | OpenSim.Region.CoreModules.World.Land.LandManagementModule | inline |