AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
AddRegion(Scene scene) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
Close() | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
DISP_EXPIRE | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | |
DISP_TEMP | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | |
DynamicTextureModule() | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
GetDrawStringSize(string contentType, string text, string fontName, int fontSize, out double xSize, out double ySize) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
Initialise(IConfigSource config) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
Name | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | |
PostInitialise() | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
RegionLoaded(Scene scene) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
RegisterRender(string handleType, IDynamicTextureRender render) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
RemoveRegion(Scene scene) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
ReplaceableInterface | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | |
ReturnData(UUID updaterId, IDynamicTexture texture) | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | inline |
ReuseLowDataTextures | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | |
ReuseTextures | OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule | |