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OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule Member List

This is the complete list of members for OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule, including all inherited members.

AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
AddRegion(Scene scene)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
Close()OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
DISP_EXPIREOpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule
DISP_TEMPOpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule
DynamicTextureModule()OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
GetDrawStringSize(string contentType, string text, string fontName, int fontSize, out double xSize, out double ySize)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
Initialise(IConfigSource config)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
NameOpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule
PostInitialise()OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
RegionLoaded(Scene scene)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
RegisterRender(string handleType, IDynamicTextureRender render)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
RemoveRegion(Scene scene)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
ReplaceableInterfaceOpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule
ReturnData(UUID updaterId, IDynamicTexture texture)OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModuleinline
ReuseLowDataTexturesOpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule
ReuseTexturesOpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTextureModule