AddPermissions(InventoryItemBase item, SceneObjectGroup so, List< SceneObjectGroup > objsForEffectivePermissions, IClientAPI remoteClient) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlineprotected |
AddRegion(Scene scene) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlinevirtual |
AddUserData(SceneObjectGroup sog) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlineprotected |
AssetMapper | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | static |
CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlinevirtual |
CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlinevirtual |
Close() | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlinevirtual |
CoalesceMultipleObjectsToInventory | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | |
CopyBundleToInventory(DeRezAction action, UUID folderID, List< SceneObjectGroup > objlist, IClientAPI remoteClient, bool asAttachment) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlineprotected |
CopyToInventory(DeRezAction action, UUID folderID, List< SceneObjectGroup > objectGroups, IClientAPI remoteClient, bool asAttachment) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlinevirtual |
CreateItemForObject(DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlineprotected |
CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte assetType, byte wearableType, uint nextOwnerMask, int creationDate) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inline |
ExportAsset(UUID agentID, UUID assetID) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlineprotectedvirtual |
GenerateLandmark(ScenePresence presence, out string prefix, out string suffix) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlineprotectedvirtual |
GetItem(UUID agentID, UUID itemID) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlineprotectedvirtual |
Initialise(IConfigSource source) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlinevirtual |
InitialiseCommon(IConfigSource source) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlineprotectedvirtual |
IsForeignUser(UUID userID, out string assetServerURL) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlinevirtual |
m_Enabled | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | protected |
m_Scene | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | protected |
m_UserManagement | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | protected |
Name | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | |
OnCompleteMovementToRegion(IClientAPI client, bool arg2) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlineprotected |
OnNewClient(IClientAPI client) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlineprotectedvirtual |
PostInitialise() | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlinevirtual |
PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inline |
RegionLoaded(Scene scene) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlinevirtual |
RemoveRegion(Scene scene) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlinevirtual |
ReplaceableInterface | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | |
RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlinevirtual |
OpenSim::Region::CoreModules::Framework::InventoryAccess::BasicInventoryAccessModule.RezObject(IClientAPI remoteClient, InventoryItemBase item, UUID assetID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | inlinevirtual |
TeleportFail(IClientAPI client, bool gridLogout) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlineprotected |
TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlineprotected |
TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlinevirtual |
UpdateInventoryItemAsset(UUID ownerID, InventoryItemBase item, AssetBase asset) | OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule | inlinevirtual |
UserManagementModule | OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule | protected |