OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule Member List

This is the complete list of members for OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule, including all inherited members.

AddPermissions(InventoryItemBase item, SceneObjectGroup so, List< SceneObjectGroup > objsForEffectivePermissions, IClientAPI remoteClient)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlineprotected
AddRegion(Scene scene)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlinevirtual
AddUserData(SceneObjectGroup sog)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlineprotected
AssetMapperOpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModulestatic
CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlinevirtual
CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlinevirtual
Close()OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlinevirtual
CoalesceMultipleObjectsToInventoryOpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule
CopyBundleToInventory(DeRezAction action, UUID folderID, List< SceneObjectGroup > objlist, IClientAPI remoteClient, bool asAttachment)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlineprotected
CopyToInventory(DeRezAction action, UUID folderID, List< SceneObjectGroup > objectGroups, IClientAPI remoteClient, bool asAttachment)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlinevirtual
CreateItemForObject(DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlineprotected
CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte assetType, byte wearableType, uint nextOwnerMask, int creationDate)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinline
ExportAsset(UUID agentID, UUID assetID)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlineprotectedvirtual
GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlineprotectedvirtual
GetItem(UUID agentID, UUID itemID)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlineprotectedvirtual
Initialise(IConfigSource source)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlinevirtual
InitialiseCommon(IConfigSource source)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlineprotectedvirtual
IsForeignUser(UUID userID, out string assetServerURL)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlinevirtual
m_EnabledOpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleprotected
m_SceneOpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleprotected
m_UserManagementOpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleprotected
NameOpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModule
OnCompleteMovementToRegion(IClientAPI client, bool arg2)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlineprotected
OnNewClient(IClientAPI client)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlineprotectedvirtual
PostInitialise()OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlinevirtual
PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinline
RegionLoaded(Scene scene)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlinevirtual
RemoveRegion(Scene scene)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlinevirtual
ReplaceableInterfaceOpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModule
RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlinevirtual
OpenSim::Region::CoreModules::Framework::InventoryAccess::BasicInventoryAccessModule.RezObject(IClientAPI remoteClient, InventoryItemBase item, UUID assetID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)OpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleinlinevirtual
TeleportFail(IClientAPI client, bool gridLogout)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlineprotected
TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlineprotected
TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlinevirtual
UpdateInventoryItemAsset(UUID ownerID, InventoryItemBase item, AssetBase asset)OpenSim.Region.CoreModules.Framework.InventoryAccess.HGInventoryAccessModuleinlinevirtual
UserManagementModuleOpenSim.Region.CoreModules.Framework.InventoryAccess.BasicInventoryAccessModuleprotected