AddRegion(Scene scene) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlinevirtual |
AgentArrivedAtDestination(UUID id) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
AgentHasMovedAway(ScenePresence sp, bool logout) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlineprotectedvirtual |
checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
CleanupFailedInterRegionTeleport(ScenePresence sp, string auth_token, GridRegion finalDestination) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotectedvirtual |
Close() | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlinevirtual |
CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason, out bool logout) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlineprotectedvirtual |
Cross(ScenePresence agent, bool isFlying) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
CrossAsync(ScenePresence agent, bool isFlying) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotected |
CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
DefaultMaxTransferDistance | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | |
DisableInterRegionTeleportCancellation | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | |
DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
EnableChildAgent(ScenePresence sp, GridRegion region) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
EnableChildAgents(ScenePresence sp) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
ExportedAppearance | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | protected |
Fail(ScenePresence sp, GridRegion finalDestination, bool logout, string auth_code, string reason) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotectedvirtual |
GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, out Vector3 newpos) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx, out Vector3 newpos, out string failureReason) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
GetFinalDestination(GridRegion region, UUID agentID, string agentHomeURI, out string message) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlineprotectedvirtual |
GetNeighbors(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotected |
GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py, uint pSizeHint) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlinevirtual |
InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
InformClientToInitiateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | |
Initialise(IConfigSource source) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlinevirtual |
InitialiseCommon(IConfigSource source) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotectedvirtual |
IsInTransit(UUID id) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
KillEntity(Scene scene, uint localID) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotected |
m_AccountName | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | protected |
m_Attachs | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | protected |
m_Enabled | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | protected |
m_ExportedAppearances | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | protected |
m_GatekeeperURI | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | protected |
m_RestrictAppearanceAbroad | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | protected |
m_ThisHomeURI | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | protected |
MaxTransferDistance | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | |
Name | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | |
NeedsClosing(GridRegion reg, bool OutViewRange) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlineprotectedvirtual |
NeedsNewAgent(float viewdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, int oldsizeX, int oldsizeY, int newsizeX, int newsizeY) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotectedvirtual |
OnNewClient(IClientAPI client) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlineprotectedvirtual |
PostInitialise() | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlinevirtual |
RegionLoaded(Scene scene) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlinevirtual |
ReInstantiateScripts(ScenePresence sp) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotected |
RemoveRegion(Scene scene) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlinevirtual |
ReplaceableInterface | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | |
RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlinevirtual |
Scene | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | |
SetCallbackURL(AgentData agent, RegionInfo region) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotectedvirtual |
Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inline |
TeleportHome(UUID id, IClientAPI client) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlinevirtual |
TriggerTeleportHome(UUID id, IClientAPI client) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlinevirtual |
UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent, ScenePresence sp, EntityTransferContext ctx) | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | inlineprotectedvirtual |
ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inlineprotectedvirtual |
VerifyClient(AgentCircuitData aCircuit, string token) | OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule | inline |
WaitForAgentArrivedAtDestination | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | |
WaitForAgentArrivedAtDestinationDefault | OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule | |