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OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule Member List

This is the complete list of members for OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule, including all inherited members.

AddRegion(Scene scene)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
BAKED_TEXTURES_REPORT_FORMATOpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule
Close()OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
GetBakedTextureFaces(UUID agentId)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
GetCachedItems(UUID agentId)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
Initialise(IConfigSource config)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
IsSharedModuleOpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule
NameOpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule
QueueAppearanceSave(UUID agentid)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
QueueAppearanceSend(UUID agentid)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
RegionLoaded(Scene scene)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
RemoveRegion(Scene scene)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
ReplaceableInterfaceOpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule
RequestRebake(IScenePresence sp, bool missingTexturesOnly)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
SaveBakedTextures(UUID agentId)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
SendAppearance(UUID agentId)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
ValidateBakedTextureCache(IScenePresence sp)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline
WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction)OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModuleinline