AddRegion(Scene scene) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
BAKED_TEXTURES_REPORT_FORMAT | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | |
Close() | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
GetBakedTextureFaces(UUID agentId) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
GetCachedItems(UUID agentId) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
Initialise(IConfigSource config) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
IsSharedModule | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | |
Name | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | |
QueueAppearanceSave(UUID agentid) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
QueueAppearanceSend(UUID agentid) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
RegionLoaded(Scene scene) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
RemoveRegion(Scene scene) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
ReplaceableInterface | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | |
RequestRebake(IScenePresence sp, bool missingTexturesOnly) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
SaveBakedTextures(UUID agentId) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
SendAppearance(UUID agentId) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
ValidateBakedTextureCache(IScenePresence sp) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |
WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction) | OpenSim.Region.CoreModules.Avatar.AvatarFactory.AvatarFactoryModule | inline |