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SceneObjectUndoRedoTests.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* undo has changed, this tests dont apply without large changes
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using System;
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using System.Reflection;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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public class SceneObjectUndoRedoTests : OpenSimTestCase
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{
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[Test]
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public void TestUndoRedoResizeSceneObject()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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Vector3 firstSize = new Vector3(2, 3, 4);
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Vector3 secondSize = new Vector3(5, 6, 7);
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Scene scene = new SceneHelpers().SetupScene();
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scene.MaxUndoCount = 20;
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SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
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// TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
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// which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
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// this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
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// in a scene.
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
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g1.GroupResize(firstSize);
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
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g1.GroupResize(secondSize);
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
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g1.RootPart.Undo();
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
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Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
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g1.RootPart.Redo();
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
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Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
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}
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[Test]
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public void TestUndoLimit()
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{
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TestHelpers.InMethod();
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Vector3 firstSize = new Vector3(2, 3, 4);
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Vector3 secondSize = new Vector3(5, 6, 7);
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Vector3 thirdSize = new Vector3(8, 9, 10);
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Vector3 fourthSize = new Vector3(11, 12, 13);
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Scene scene = new SceneHelpers().SetupScene();
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scene.MaxUndoCount = 2;
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SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
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g1.GroupResize(firstSize);
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g1.GroupResize(secondSize);
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g1.GroupResize(thirdSize);
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g1.GroupResize(fourthSize);
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g1.RootPart.Undo();
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g1.RootPart.Undo();
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g1.RootPart.Undo();
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
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Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
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}
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[Test]
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public void TestNoUndoOnObjectsNotInScene()
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{
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TestHelpers.InMethod();
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Vector3 firstSize = new Vector3(2, 3, 4);
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Vector3 secondSize = new Vector3(5, 6, 7);
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// Vector3 thirdSize = new Vector3(8, 9, 10);
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// Vector3 fourthSize = new Vector3(11, 12, 13);
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Scene scene = new SceneHelpers().SetupScene();
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scene.MaxUndoCount = 20;
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SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
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g1.GroupResize(firstSize);
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g1.GroupResize(secondSize);
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
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g1.RootPart.Undo();
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Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
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}
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[Test]
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public void TestUndoBeyondAvailable()
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{
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TestHelpers.InMethod();
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Vector3 newSize = new Vector3(2, 3, 4);
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Scene scene = new SceneHelpers().SetupScene();
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scene.MaxUndoCount = 20;
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SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
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Vector3 originalSize = g1.GroupScale;
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g1.RootPart.Undo();
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
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Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
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g1.GroupResize(newSize);
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
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Assert.That(g1.GroupScale, Is.EqualTo(newSize));
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g1.RootPart.Undo();
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g1.RootPart.Undo();
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
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Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
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}
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[Test]
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public void TestRedoBeyondAvailable()
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{
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TestHelpers.InMethod();
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Vector3 newSize = new Vector3(2, 3, 4);
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Scene scene = new SceneHelpers().SetupScene();
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scene.MaxUndoCount = 20;
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SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
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Vector3 originalSize = g1.GroupScale;
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g1.RootPart.Redo();
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
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Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
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g1.GroupResize(newSize);
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g1.RootPart.Undo();
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g1.RootPart.Redo();
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g1.RootPart.Redo();
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Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
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Assert.That(g1.GroupScale, Is.EqualTo(newSize));
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}
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}
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}
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*/
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