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Resources.Designer.cs
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1 /*
2  * Copyright (c) Contributors, http://opensimulator.org/
3  * See CONTRIBUTORS.TXT for a full list of copyright holders.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  * * Redistributions of source code must retain the above copyright
8  * notice, this list of conditions and the following disclaimer.
9  * * Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
11  * documentation and/or other materials provided with the distribution.
12  * * Neither the name of the OpenSimulator Project nor the
13  * names of its contributors may be used to endorse or promote products
14  * derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 //------------------------------------------------------------------------------
29 // <auto-generated>
30 // This code was generated by a tool.
31 // Runtime Version:2.0.50727.832
32 //
33 // Changes to this file may cause incorrect behavior and will be lost if
34 // the code is regenerated.
35 // </auto-generated>
36 //------------------------------------------------------------------------------
37 
38 namespace LaunchSLClient.Properties
39 {
43  // This class was auto-generated by the StronglyTypedResourceBuilder
44  // class via a tool like ResGen or Visual Studio.
45  // To add or remove a member, edit your .ResX file then rerun ResGen
46  // with the /str option, or rebuild your VS project.
47  [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
48  [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
49  [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
50  internal class Resources
51  {
52  private static global::System.Resources.ResourceManager resourceMan;
53 
54  private static global::System.Globalization.CultureInfo resourceCulture;
55 
56  [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
57  internal Resources()
58  {
59  }
60 
64  [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
65  internal static global::System.Resources.ResourceManager ResourceManager
66  {
67  get
68  {
69  if ((resourceMan == null))
70  {
71  global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LaunchSLClient.Properties.Resources", typeof(Resources).Assembly);
72  resourceMan = temp;
73  }
74  return resourceMan;
75  }
76  }
77 
82  [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
83  internal static global::System.Globalization.CultureInfo Culture
84  {
85  get
86  {
87  return resourceCulture;
88  }
89  set
90  {
91  resourceCulture = value;
92  }
93  }
94  }
95 }